I've encountered an issue (that I've had MANY times before), with multiple instances not doing their own thing. Basicallu, I've got an object (dust cloud) that shoots out in a direction when you destroy an enemy. It works all well and good, apart from I need 4 instances of the object. Each one shooting in a different direction. Setting "Initial direction" will just make them go in one of the directions at random, and if I set each object a direction when they're created, they'll all set to the latest direction specified.
The only workaround I've found for it, is to create 4 different dust clouds, each with their own direction. I'm wondering if perhaps using a "Fast Loop" or "ForEach Loop" for this type of thing, would be less strain on the engine? If so, how would I give them all a direction using one of those methods?
Thanks!