Don't have an account yet? Then register once and completely free of charge and use our wide range of topics, features and great options. As a registered member on our site, you can use all functions to actively participate in community life. Write posts, open topics, upload your pictures, put your videos online, talk to other members and help us to constantly improve our project and grow together! So, what are you waiting for? Become a part of us today!
To get support for a technical issue such as installing the software, to query a purchase that you've made/would like to make, or anything other than using our software, please visit our Customer Service Desk:
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Hello, I want to make an object like a basket ("U" format) that player can enter inside. I created an object, and select "Colision shape: shape of first image". Please login to see this attachment.
But the player don't fall inside the basket, but floats above the object.
Maybe check fine collision in the properties box. Make sure your sprite has no excess transparent space around it. Make sure your hotspots are positioned correctly at the bottom of the sprite. Try that and see if it works.
I've tried again... and I see that it just works when the object is "non-physical movements" (like bouncing balls, static). and players is non-physical too. But I have a problem... gravity don't works on objects "non-physical movements" =[
Physics objects work in a way that requries the objects to be convex - that is, you can cross the object from one point to any other point without going over empty space. Take a look at this demonstration:
Please login to see this link.
Have a look in the help files for the physics objects to see how they work - I think that in cases like this, you have to split the object into multiple smaller objects and group them together (I'm not very well-versed on Box2D physics).
if you just want a bucket you dont need Joints, joints are for when you want.. well joints,you just need to set the sides position relitive to the base if you dont want/need the sides to move.