Hello, i tried to make sliding boxes, but when stills overlaps another copied objects from him :(, the X[Left, Right blah detector] is overlapping [Slide Box] don't works. The grid size are 32x32.
* Note * Presses enter to slide the box. * End of my note *

Pushing / Sliding a box?
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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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No! Help me!
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maybe if you post an example of what you have so far, people will be able to understand what you're asking.
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No! Help me!
It is hard to tell exactly what your problem is if we can't see it ourselves.
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It's just a bump
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What? All your posts are really weird man...
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I've made 2 mfa's of what I think you're looking for. Check them out and let me know.
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No, are that type Please login to see this link.
I tried to make it, it works but the boxes overlaps other boxes. -
bump
No, are that type Please login to see this link.
I tried to make it, it works but the boxes overlaps other boxes. -
bump
No, are that type Please login to see this link.
I tried to make it, it works but the boxes overlaps other boxes. -
Make it so that you can't push the box when there is another box is in the way. You could use a counter and base the counter value with what side(s) are touching another box, and then also use the direction you character is to decide whether the box can be pushed.
Let's say the left side of the box is touching another, then set the counter to one.
Now:If counter is equal to 1
and
User is NOT (negate) facing left
and --------------------------------------- Set Position of Box to: Y("box")+32
User presses spacebar
and
User is facing downYou would have to do this for each direction you'd want to push the box.
I also have not tested this. -
Man, this is grid based, my problem are the box are overlapping other box.
Here is my methodUpon pressing spacebar
"Player" is facing left
"Player left detector" is ovelapping "box"
gridtimer are 0
Left detector not overlapping "box" {set gridtimer to 9
}
grid timer <> 0
box is facing left {set position X("Box")-4
subtract 1 from gridtimer}
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bump
Man, this is grid based, my problem are the box are overlapping other box.
Here is my methodUpon pressing spacebar
"Player" is facing left
"Player left detector" is ovelapping "box"
gridtimer are 0
Left detector not overlapping "box" {set gridtimer to 9
}
grid timer <> 0
box is facing left {set position X("Box")-4
subtract 1 from gridtimer}
-
bump
Man, this is grid based, my problem are the box are overlapping other box.
Here is my methodUpon pressing spacebar
"Player" is facing left
"Player left detector" is ovelapping "box"
gridtimer are 0
Left detector not overlapping "box" {set gridtimer to 9
}
grid timer <> 0
box is facing left {set position X("Box")-4
subtract 1 from gridtimer}
-
bump
Man, this is grid based, my problem are the box are overlapping other box.
Here is my methodUpon pressing spacebar
"Player" is facing left
"Player left detector" is ovelapping "box"
gridtimer are 0
Left detector not overlapping "box" {set gridtimer to 9
}
grid timer <> 0
box is facing left {set position X("Box")-4
subtract 1 from gridtimer}
-
bump
Man, this is grid based, my problem are the box are overlapping other box.
Here is my methodUpon pressing spacebar
"Player" is facing left
"Player left detector" is ovelapping "box"
gridtimer are 0
Left detector not overlapping "box" {set gridtimer to 9
}
grid timer <> 0
box is facing left {set position X("Box")-4
subtract 1 from gridtimer}
-
bump
Man, this is grid based, my problem are the box are overlapping other box.
Here is my methodUpon pressing spacebar
"Player" is facing left
"Player left detector" is ovelapping "box"
gridtimer are 0
Left detector not overlapping "box" {set gridtimer to 9
}
grid timer <> 0
box is facing left {set position X("Box")-4
subtract 1 from gridtimer}
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Needless to spam the forum, if not answered, is that your application is poorly worded .
You must quit the habit (spam ) but also to model code with Clickteam products. You have to think Aved objects and their properties. I'm preparing a example for you. -
Please login to see this link.
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