Game running slow on device?

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  • Workaround? Sure!

    Beside the obvious "buy a phone that is just as powerful as your pc", you can do these optimizations in your game:

    - Set framerate to 30
    - Don't use unnecessary fastloops or For Each loops
    - Use For Each loops instead of fastloops when possible
    - Keep number of objects on display to a minimum
    - Destroy objects that are out of visible zone
    - Use up-scaled small objects instead of large graphics when possible

    Search the forum for more mobile optimization tips!
    The most important advice however is to test your game on the Android during the entire development process.

  • Still struggling to get the 'Build And Run' button workin ( meaning getting the App to run on Device when pressed ), so havent ben able to test too much.

    But from what i can tell it seem slike InkEffects and AlphaChannels put a huge strain on the Android system ( relatively ).

    Out of curiosity im wondering if iOS has a higher tolerance/ capacity for handling lots of stuff going on/ graphics, or if Android and iOS have more or less the same capability when it comes to this...?

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  • The Android exporter is alot faster now than it used to be. In my experience. I still think iOS is faster, since I get about the same speed on my iPad 2 as on my Huawei Honor 6, which is some years newer.
    The biggest difference I see on those two devices is that on the iPad I get a sudden slowdown jumping from 60 to about 30 when there is too much going on, while on the Android device the fps will gradually go down.

  • OK,.here is a short video of the game running on my Phone. HTC Desire 510. This is the main menu. Why would FPS be in the 40s? There is not much going on in this frame as you can see... 2 moving objects,..waterfall is an animation and the title is custom movement. What would be the issue? I don't understand why FPS is so low?? I even went as far as removing 'Alpha Channels' and 'Ink Effects' from the objects after I posted this video, and I still have FPS in the 40"s.
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    Edited 2 times, last by KLiK-iT (January 31, 2016 at 5:06 PM).

  • After testing on my phone for 2 days, the phone is just not powerful enough to run the app. I installed the same apk on my Kindle Fire,.and it runs at normal speed,..60 FPS. So, I'm guessing my phone (one year old) is a POS..!

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  • ok, that is possible that you have a slowdown since you have less memory available for your game in one device than another which make the OS to collect memory often and that bring sometimes slowdown. so maybe you are creating object all the time?

    reuse object instead of destroying them as much as you can.

    Regards,


    Fernando Vivolo

    ... new things are coming ...

  • Thank you Fernando. Here is some information that I can't figure out why the phone is so bad running the app. What do you think?? Running the app on the phone is a little more than half the FPS set at 60. App is very slow.

    Kindle Fire HD 3rd Generation. ( TABLET )
    OSversion: 4.5.5.1
    Processor: 1.5 GHz
    Storage / Memory
    Memory RAM 1.0 GB
    Display / Screen
    TFT
    Resolution 1280 x 800 pixels
    Display Size 7.00 inches

    - FPS fluctuated between 59-60 at Main Menu and In game
    - FPS drops briefly down to "high" 50s and back up to 60 during explosions. This dip is hardly noticeable if you don't look at the FPS Counter, but can be more noticeable when using other ammo, but this isn't an issue as it's a very fast drop and back up again. The app runs very good on this device. No noticeable difference between PC version and Android Version

    HTC Desire 510. Made by Virgin Mobile.
    OSversion: 4.4.2
    Qualcomm Snapdragon 410 8916
    Processor:
    Quad-core, 1200 MHz, Cortex-A53, 64-bit
    Graphics processor:
    Adreno 306
    System memory:
    1024 MB RAM

    - FPS fluctuated between 39 and 46 FPS and sometimes lower at Main Menu and In game
    - FPS drops down to 20s or lower during explosions. This dip is noticeable., but is more noticeable when using different type ammo.
    This device cannot support this app. Device is not powerful enough to run the game. Game is running at half speed on this device using the same apk tested on the Kindle Fire HD

    API being used and settings: API 22,.Android settings: Minimum Android Version 2.3, 2.3.1,2.3.2. Target Android Version 5.1

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    Edited once, last by KLiK-iT (February 3, 2016 at 4:39 PM).

  • KLiK-iT
    The RAM, OS version, and Processor speed seems to be more or less the same on both of the Devices you tested ( allthough processor is different ).

    To compair, i tested same App on a different Device

    SAMSUNG GALAXY S2 PLUSS
    OSversion: 4.2.2 ( same OS )
    Processor: Single core, 1000 MHz, Scorpion ( less Hz )
    GraphxProcessor: Adreno 200
    Memory RAM: 576 MB RAM / 512 MB ROM ( half amount of RAM, unless im missunderstanding something )

    Not sure what to make of it, maybe its the type of Processor.

    EDIT:
    Runs with about the same performance as your
    Kindle Fire HD 3rd Generation. ( TABLET )

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    Edited once, last by King_Cool (February 3, 2016 at 5:14 PM).

  • Fernando, thank you. I completed what you said to kill all the running background apps and no change in FPS of the app. I don't think there is much more I can do with this phone. It just won't run this app properly.
    I'm thinking it's the type processor as King_Cool had said.

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  • ...But, if the processor is a deal breaker ( for good performance ), how does one set define the minumum requirements in this area...
    Im sure im missing some aspect of this.

    I mean... Apparently its not just the Processor speed ( Ghz ) and the RAM/ memory that impects the performance/ speed of the app, in this case its something else ( maybe the processor ).

    Is it possible that the processor is kinda dull ( regardless of its Ghz ), and causing the slow performance?

    If so, how is this going to be reflected in the Apps minimum system requirements?
    "Dont use <this> or <this> processor"
    ?

    Or set minimum requirement ( in the form of 'Device Modells' and OS ) specific to each brand/ manufacturer maybe?

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  • Maybe I just got a defective phone. It doesn't seem right that with the specs the phone has, that this app runs slow. King_Cool's SAMSUNG GALAXY S2 PLUSS runs the app just fine. My phone spec's are better than his phones specs. I just don't get it??

    SAMSUNG GALAXY S2 PLUSS Specs
    OSversion: 4.2.2 ( same OS )
    Processor: Single core, 1000 MHz, Scorpion ( less Hz )
    GraphxProcessor: Adreno 200
    Memory RAM: 576 MB RAM / 512 MB ROM

    HTC Desire 510. Made by Virgin Mobile
    OSversion: 4.4.2
    Qualcomm Snapdragon 410 8916
    Processor:
    Quad-core, 1200 MHz, Cortex-A53, 64-bit
    Graphics processor:
    Adreno 306
    System memory:
    1024 MB RAM

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