issue with AGBO on 5x5 with 3 to 5 bricks to connect

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  • I've never needed the AGBO - but we're doing something completely different with it, and I'm struggling to understand it...

    The setup:
    5 x 5 grid
    Brick Width: 110
    Brick Height: 110
    Origin (First Brick Top Left): X=98 Y=513
    Count of types = 8

    I'm setting the type to animation number - 12 (to get types 1 - 8)

    Player can move any brick to any position on the grid (one at a time), so I think i should be loading the bricks into the AGBO after every move is finished, then check for a match on Horizontal AND Vertical (but not on diagonals).

    I want to resolve the bricks and find all the matches (multiple rows and columns could be different matches of different types) - once all the bricks are marked - then remove the matches and drop in new bricks (and again check for matches).

    my problems: Since all the examples I can find assume the match 3 game allows only swapping of 2 bricks (and only if the swap is a valid move).

    • I can't properly setup the grid
    • I can't properly test the grid

    Can anyone help? Thanks!

    Kevin Gunn (Tuna) - Hey! Check out MechaBall on iTunes by scanning below!
    [SIGPIC][/SIGPIC]

  • Hi
    AGBO is my favorite and have created match 3 type puzzle game (like Zoo keeper) on MMF2.

    Please login to see this link.

    My tutorials and any samples about AGBO is here.
    Please login to see this link.

    But...i'm afraid there is a simple problem, this was written for JP lang users and also explanation was used Japanese.

    MMF2 Dev(Jp and En),Unicode,SWF expoter,XNA

  • hey thanks - I gave up on AGBO and found a way to test for matches without it - its quite fast. THanks again for offereing your help.

    Kevin Gunn (Tuna) - Hey! Check out MechaBall on iTunes by scanning below!
    [SIGPIC][/SIGPIC]

  • I made up a similar example some time ago,
    just as an additional idea of testing connections without AGBO and any array/ other structure than object themselves:
    (and a collision detector X))

    Please login to see this attachment.

    a selection of my Fusion examples can be found Please login to see this link.

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