I am creating a game where an Alien Blast is upgraded by placing an Electrical Object effect object over it. I have tried a few ways to make this happen, and the most reliable way so far uses a combination of a flag, and an overlap condition:
Alien Blast: Internal Flag 1 is on
Electrical Object is not overlapping Alien Blast
Create Electrical at (0,0) from Alien Blast
Here's the thing, with multiple Alien blasts, even if it's just 2, there's a very obvious delay of 1 to 2 seconds before the electrical object is created. There aren't a whole lot of other objects on screen either.
Is there a difference between types of event conditions and speed? For example, if I used an ALT variable (which was somehow unreliable), would it be faster?