Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hey, I am very new to MMF (and game making in general). I am working through the examples and checking out the tutorials, but I have one quick question. How would I go about setting up a system in which the player needs to click on multiple objects before an action takes place. For instance: I am trying to make a small cyberpunk game in which the player is hacking into an NPC neural implant. To do so they need to click on one of a variety of hacking tools and then click on, lets say, a firewall. Think of a HUD set up that looks something like a veen diagram. When both are objects are clicked, then the player scores and the firewall art changes, and etc. I am having trouble figureing out how to make an action need two or three sequential clicks. Any help would be great. Thanks.

  • Are you familiar to "Alterable Values" yet? One way to do this is to make an object to keep track of your values. For instance, use Alterable Value A as Selected Tool. When you click on a tool, you change this value to a number that represents the tool you have selected, and then when you click on a firewall, do a check towards this value to find out which tool is currently in use, and do an action accordingly.

  • Here I just made a quick example.

    First you need a value to use as a "checknig" service. So we can use this value to see what buttons was pressed. If they have to be pushed in a specific sequence, you can do it like this:

    We will use a global value for this demonstration. click your applicaion icon in the frame editor to the left, here you can set properties and global values, you have to press "new" to get some values to use.
    We will only need 1 for this example.

    If you look at the picture i have renamed the global value to remember what i use it for.

    Now you need the buttons to click. so I made 3 active objects named a, b and c.

    The goal here is to make "b" green, then you have entered the correct sequence.

    In the example file I have provided you will see inside the event editor, that I use the value to make sure what buttons were alredy pressed. In the start none will be, and the global value "code" will be 0. But if I press "a" then the value will be 1. And I need the value to be 1 to be able to make "b" green.

    And ofcourse. If you press "c" the global value "code" will be set to 0. so you have to start over.

    Alt values (stored inside active objects) and global values are very powerfull. It's one of the first things you should learn I think=)

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