Optimal solution for character clothing

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  • Hey guys I had a quick question on something. I'm working on a game where one's character can be wearing different clothes.

    The clothes need to have still frames as well as frames for when the character walks and attacks. That's three animations right there, not counting future ones.

    Would it be a good idea to store each article of clothing as it's own active object?

    For example, let's pretend I have an active for a shirt, and I'll call it shirt_01.

    I could do a "Create object with name" whenever I need to spawn shirt_01, and within that active I could have all the animations I need.

    This is the best solution I could think of, is there an easier or more efficient way of doing what I want here?

    Thanks in advance.
    Hydra

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