Kickstarting additional support, upgrades and features for Fusion 2.5

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hi Clickteamers,

    I wanted to bring something to your attention, and to our little community.
    As a professional Fusion 2.5 user I work with the program all the time, and have been a bit worried lately that the support for Fusion 2.5 has slowed down very much.
    There are a lot of problems that seem very slow at being fixed, many features need updates, there are problems with graphics, instances, no shaders on mobiles and generally not enough updates to the core program.
    I think this might be connected to the work on Fusion 3, but is starting to worry not just me, but a lot of other Fusion users I talk to.
    Patches are not coming out and often requests end with "not enough time for it now" or "too complicated for now".

    I wanted to see if our community couldn't work with Clickteam to find a solution, something that would give us what we need to excel at our work, while not slow down Clickteam.
    One of the things I've noticed is that many other game development tool producers have turned to their communities when in need, organizing Kickstarter campaigns that have been won, gathered a lot of funds and allowed their products to be updated by other hired programmers.
    The two I have observed closely were Leadwerks which gathered 42 thousands for a Linux version of their software and Game Creators who gathered 33000 GBP for next their AGK v2 engine.

    I think that we have a lot of needs as a community, and that a lot of us would be very interested in similar operations if Clickteam would allow them and participate.
    This would allow us to upgrade Fusion 2.5 with many additional features and expand the ones we have.
    Better objects, better functioning, quicker debugging - which should be possible to collect for with the growing number of professional Fusion users who use it to earn money.
    This would benefit everyone!

    I wanted to ask if the community finds this idea agreeable and if Clickteam would support it. I think it is high time we move to action!

  • Maybe it's better to wait someone Clickteam say if the company approves the idea. If you approve, I'm totally willing to help this campaign :)

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  • From a logistical standpoint, unless Clickteam hosted or gave their blessing for such a Kickstarter, I can't support this idea. The legalities behind this would be more of a headache than I think Clickteam can deal with right now, especially in regards to who gets the Kickstarter money, how it gets distributed, etc. etc. It's a lot to think about and would require a lot of lawyers.

    A cleaner solution, one that doesn't involve money changing hands because that always muddies the waters, would be to create a Fusion 2.5 Git project. Clickteam could either select members of the community to contribute to Fusion 2.5's source code, so they can push patches and features at a more frequent rate than Clickteam can on their own, with some commits eventually combining together into official updates for everyone; or let everyone from the Clickteam community contribute to it, eventually either combining the best commits into official updates or just letting everyone update their engine from the Git repository. This is done for many, many projects online, including Cyanogenmod, the itch.io app, FreeCodeCamp, and thousands more.

    I hate to say it, but if you want to see Fusion 2.5 updated, and you want the Clickteam Community to do it, the Community is going to have to do it out of the goodness of their hearts, at least to begin with. There's been no proof that the community can commit the time needed to add fixes to the engine, or that they can even get the funds together to make it happen. I'm sure Clickteam themselves would contribute but I know we wouldn't want them throwing their money away on an unproven idea. If the community can get together and start cleaning up that bug list, IE put together some proof that they can make the engine even better, THEN it will be worth the Kickstarter. Until then it's an unproven idea, and I would rather see that the idea can be executed upon before putting money into it.

  • I think if you were too do this, it would be best for extensions etc. Use the kickstarter money to pay a developer to create new things for F2.5.

    I don't see how a kickstarter would help work in F2.5 unless clickteam used it to fund some more programmers but i think they would get messy.

  • If Clickteam decides to do something in Kickstarter, I will always support Clickteam


    all my opinions (criticism constructive, included) are for Clickteam improve!


    Because I want that Clickteam have be successful


    maybe they could use Patreon?

  • its a good idea indeed but the difficult in this case is what these changes/updates will be for starting a kickstarter campaign..lets say that a kickstarter campaign gets a green light so whats the basis?im not a owner of any license because of the event system . i want it to be more clear and user friendly like construct 2. so my priority is this...then the others. so someone else will say "no my priority is 3d not a new event system editor like vault_dweller wants, in fact the event system is great as it is" you see the situation here takes a more personal view of what someone feels that should change...i think the first part of the pre kickstart campaign is to make a poll and gather 10-20 most voted needed changes and then start a kickstarter campaign..but then i dont know what ct team has to say...i find it interesting though that the community here is active but there is a lack of communication with the devs unlike c2

  • My knowledge of fundraising mechanics is extremely limited,
    so don't know about the law issues involved, nor the actual benefits Clickteam would have in the short time
    (I think it could take them some time to "instruct" new programmers on how/where to apply bugfixes,
    giving a code to a stranger, as talented he may be, doesn't assure he will quickly learn the methodics
    or the procedures involved in updating this long-history tool
    and time is probably what Clickteam would need more,
    in fact I'm under the impression there's a quite "strict" team doing those fixes on he core product)

    But if proven useful, would participate (with a reasonable sum! X))

    The topic raised is definitely important and deserves attention.

    Fusion3 seems far to come, and as someone stated,
    even when ready, may need still more time to become as solid as F2.5 is now.

    So, in this meantime,
    I think both users and Clickteam would benefit from continued support on F2.5,
    at least on most important issues.

    Then the new features and speed of F3 will be worth the jump, when time comes,
    with a strong user base eagerly waiting but not starving.

    Would love hearing thoughts from Clickteam to understand:

    -What do they need to provide this support / fixes to 2.5 we would really need?
    -Are they interested in doing so?
    -Is there anything we can do to help in this process?

    The community seems clearly available to lend a hand,
    so may be a good idea thinking how to use this valuable resource.

    a selection of my Fusion examples can be found Please login to see this link.

  • I hope Clickteam not understand these actions as criticism, but as a willingness to help :)

    A suggestion: The Clickteam can sell a special license, with monthly payment, that giving access to beta testing or other advantages. It would be something like Patreon, but without involving third parties.

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  • find it interesting though that the community here is active but there is a lack of communication with the devs unlike c2

    I agree, but besides the efforts of Clickteam to make the communication between devs more closer, the users themselves needs to be more communicative. For example, there is a big banner on the top of the community that call for the Clickteam chat, and if you downlod it, there is just a few users inside the chat. Let's go friends, let's make this more active

    best regards

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  • I'd like to bring back up dsilvers' suggestion of going towards an open source route for part (or all) of the Fusion 2.5. I agree that this is only effective if "coders" of the community are willing to help out of love, but could introduce problems when it comes to sharing copyright and the licence.

    There's also having trust that the source won't be used to help the pirates get it for free or reverse engineer creations.

    Possible negates aside, it means we check out the latest commits to get an idea what's being improved as it happens. Equally, it could be an incentive for a developer to prove themselves that they should be hired by Clickteam to work full time. If so many help a little, a lot can be achieved in a short space of time.

    So, you could say there is a possible plan B. Unity and Unreal Engine are examples of being open to the code.

    If pledging or open sourcing means there's enough developers accelerate development for both products, I'm all for it!

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