Can you destroy a single active object, and not it's duplicates?

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  • Hi,

    I'm making a shooter type game for the sake of learning experience and I have zombies generating at random.

    When I shoot and destroy a zombie it will destroy all duplicates of that zombie within the frame.

    Is there a way around this without cloning them?

    Thanks,

  • Hey valmarswings,

    I'm not able to do a full explanation in this thread, but check out this tutorial. It describes ways of how you can do this.

    Tutorial Link -> Please login to see this link.

    • Please login to see this link.

    Please login to see this picture.

    Edited once, last by Yves (March 12, 2022 at 7:50 AM).

  • The easiest way to do this for me, is to give the enemy an alterable value and call it "Hit Points". Set it to something like 2 or 3, then when your projectile/attack hits an enemy, reduce the enemy's "Hit Points" alterable value by 1. Then make an event that says "When Alterable Value = 0, Destroy".

    This will then tell Fusion to only destroy enemies that meet that specific criteria.

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