Consolidate All Animations into One Active

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Does it save considerable memory to put all the animations for my main character sprite into one Active and then make it a Global Object, rather than having level-specific Actives with only the animations needed for that level?

    THOMAS DASILVA - Developer, Gigantoraptor Games
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  • Try profiling your application. Make an example of both. One with a single active containing all your animations and another with several actives each containing some animations. Then run and record the memory taken by looking at the game in task manager. I would tend to think that if you're duplicating animations then the duplication will take more memory than a single version of the animation.

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