Blasting Maniacs - Action packed Space Shooter !

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Beautiful Beautiful Graphics Skarnek,

    This looks like my kind of blaster! Contained chaos! :D How the hay did your particle effects come out so nice? Did you run into frame rate issues with all the craziness going on?

  • Thanks Emerson3, glad you like it!

    I did the explosions with different non animated objects like that:
    Please login to see this attachment.
    Everything is moving with formulas, and I put a lot of randomness for colors, sizes, positions...
    This method makes a different explosion each time, uses very few different images and is very lightweight because I use black and white images.

    For the framerate, It can run at 60fps on a pentium 4 with pretty old graphic card.
    I spent many time and used many tricks to optimise all that I can.

    For exemple:
    -reducing the color number in the application properties
    -avoiding fine collisions for most object
    -finding some tips to use less fastloops
    -preloading big animations to avoid framerate drops on load
    -using highly compressed png files
    -deleting alpha channels when it isn't necessary
    -using small objects and scalling them at runtime when it's possible
    -Using many groups into the code and desactivating every line of code that don't need to be used at the time

    I probably forget many more things.

    Blasting Maniacs now on Please login to see this link. !

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