Transitions Disrupting "Start of Frame" Events

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  • I have a frame in my game which uses fade transitions in and out. I also have an event which moves an object at the start of the frame, dependent on a global variable. My problem is that the object is only moved after the transition has finished so the user can see the object move, which I'd prefer was not the case.

    Is there a simple way to have events run before or even during the transition? It's not a massive issue currently but if there's a simple fix then I may as well make use of it.


    Thanks in advance! :)

  • Fade in transitions tend to make huge problems if you run a lot of stuff on frame start, especially fastloops. I tend to avoid them. Fade out should be fine.

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  • How about do the manual fade-in? There are bunch of examples how to do it. Basically you take full black frame active and change the transparency from 100% black to 100% "clear".

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  • You are right amiman99, you have to do a manual fade in. The frame doesn't actually start until after the transition is finished, so 'Start of frame' is always after the transition has fully completed.

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