I have a frame in my game which uses fade transitions in and out. I also have an event which moves an object at the start of the frame, dependent on a global variable. My problem is that the object is only moved after the transition has finished so the user can see the object move, which I'd prefer was not the case.
Is there a simple way to have events run before or even during the transition? It's not a massive issue currently but if there's a simple fix then I may as well make use of it.
Thanks in advance!