Set item value (animation value) to 1

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  • (sorry, i meant "item name" in the title.)

    Hey lads, i'm making a game where if you defeat an character, it might join you.
    so what i did was:

    "Alterable value E of (character) is lower than 0..."

    Then i set the current file at the ini, and what i want to do is..

    I want to make a new item, and the name of it will be the character's animation value.

    let's say the character has animation 16.
    Once Alterable value E of (character) is lower than 0, set item name "16" to 1.
    But how do i do that? i tried using the Str$, but i didn't work...

    Can anyone tell me what exactly should i write in the part where i write the item name? Thanks.

  • If I understand correctly,
    you want to save current animation number value of an object in the INI as an item name?

    then you should set "current item" to:

    Str$( Anim Number( "object" ) )

    a selection of my Fusion examples can be found Please login to see this link.

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