Hi guys,
I have an issue I'm trying to solve with taking screenshots in Android.
I'm trying to cover the transition from one frame to another by taking a screenshot of my loading screen, and then presenting it immediately at the start of the next frame so it looks like the level pre-loaded.
My problem occurs on Android versions that use a navigation bar. There, the 'save screenshot' function of the Android object takes a screenshot of my game plus the navigation bars. When the image is then loaded into the next frame, it looks 'squashed' because it has extra height from the navigation bars being part of the screenshot.
If possible, I want a way to take and present a screenshot image on Android that doesn't have the navigation bars so the transition works seamlessly.
Any help appreciated,
Kenneth Dunlop
The loading screen before the transition:
Please login to see this attachment.
The image loaded into the next frame after the transition:
Please login to see this attachment.