Inport Spritesheet for Number Counter?

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  • So, I have a program with a lot of counters on-screen at once and I decided to make a new, smaller typeface for the numbers of the counters. I changed one of the counters, and saved it as a spritesheet so I could change all the other counters without changing each one individually. The problem is that when I try to import from the spritesheet I made, it only changes the one number I have selected. Is there a way to change all the numbers in a number counter at the same time?

    Here's the spritesheet. I have it in box mode, and the orange is the transparent color.
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  • I think for counters your going to have to import each number.
    Going to be a bit of work but....

    Once you have one all set up as you want it make new copies of it (Clone it)

    Then you can use the "Replace by another Object" in the event editor to replace a new counter with one with the graphics in it.

    This will update all the references to the old object with the new object.

    Then delete the old counter.

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