How do I make separate game addons?

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  • As the title says, I'm looking for something similar to a game extension/addon.


    Example, the vanilla game only has one world, but with the addon downloaded and enabled, it has two worlds.


    Is that possible with CTF? If so, how would I go about doing that?


    Thanks in advance,
    Epic X)

  • I think the easiest way is so patch it in. You can use clickteams own patch tool.

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  • An idea...i don't know how well it would work though. This is just a very spontaneous idea haha. Making a subapp as a dlc. Of course that means that you must already know where the addon should be triggered. If the file isn't present, nothing will happen at the trigger point. But i don't know...just thinking out loud i guess :D

  • This all depends on how you code your initial game engine. If you code it dynamically (ie: to load/parse and render objects from loading in real time) then you can just send a commandline to the game upon launch if the user selects the add-on and you can load either one/two-worlds...

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    Danny // Clickteam

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