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Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
An idea...i don't know how well it would work though. This is just a very spontaneous idea haha. Making a subapp as a dlc. Of course that means that you must already know where the addon should be triggered. If the file isn't present, nothing will happen at the trigger point. But i don't know...just thinking out loud i guess
This all depends on how you code your initial game engine. If you code it dynamically (ie: to load/parse and render objects from loading in real time) then you can just send a commandline to the game upon launch if the user selects the add-on and you can load either one/two-worlds...