Are some objects saved between frames?

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  • I have no shared objects between frames, and I don't use global variables either.

    My game so far has a win condition, and when that is met, the game will proceed to the next frame. This works.

    I've encountered this problem where the win condition is met perfectly when I run the Frame only, but when I run the full Application, it doesn't. I've copied Frames to easily make new levels, and my question is; there is no connection between Frames at all, right? How come there's a level that I can only complete when I run the level as a Frame? When I run the whole Application, and reach this level, the win condition can't be met?

    If my question needs more information, I'll see what I can do.

    Thanks in advance.

  • If you don't have global events, global values and global objects,
    or any file-saving tool that reads data that may have been changed by previous frames (INI, array..)
    this shouldn't happen...
    but yes, some additional info could help,
    i.e. - which is this win condition that must be met?

    Of course an .mfa would make things still easier :)

    a selection of my Fusion examples can be found Please login to see this link.

  • It seems it was an issue with the "run once on event" loop that I put in to fix another problem. I removed it, and the no win condition problem was not seen again. I'm not sure why the previous problem I had is gone now... but that's good I guess. lol

    What I don't get though is why the "run once on event" would cause an issue ONLY if you run the full application and not only the current frame. Confusing.

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