What gives?
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tests:
1.
QuoteDisplay More
run loopon loop:
Make object
Make attachment 1 with object
Make attachment 2 with object
always set attachment 1 to object_position
always set attachment 2 to object_position
works.
2.
QuoteDisplay Morerun loop 1
on loop 1
Make object
Make attachment 1 with objectend loop
//======================================
run loop 2
on loop 2
Make object
Make attachment 2 with objectend loop
always set attachment 1 to object_position
always set attachment 2 to object_position
BROKEN. Fails to pair correctly, in fact the objects attachment 1 or 2 will overwrite their last pair and forget their original pairs.
Whats the matter with automatic object pairing, it seems this is a huge bug?
The problem in fusion, is to get around the hard limit of 999 objects being paired before slow frame rate using Spread values or the like, you must use automatic pairing so the objects with multiple parts always have a direct reference to the first object. because you cant set this using any kind of variable. And because of this we are reliant on pairing automatically for larger projects.