Common Chartboost / Admob Xcode SDK related errors and Libraries to use for Admob

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  • I've seen a lot of issues (and helped a lot of people through Team viewer with it) with the following:

    The common mistake that's being made it that the SDK's for several objects are unpacked on a Windows PC, rather then on a MAC.
    Once you copy over the files to the MAC, all the files are getting corrupted, and you will loose the file naming / structure.

    So if you have an ZIP, RAR for the Mac, please unzip it on the MAC, and you will have zero problems with integrating it into your
    application.


    Also, make sure you add the following Libraries to the project that is using Admob.

    cfnetwork
    messages
    messagesui
    coretelephony
    adsupport
    safariservices
    corevideo
    coremedia
    glkit
    security

    Hope this helps :)

    Edited 4 times, last by Perry (May 18, 2018 at 1:06 AM).

  • Updated the 1st post.

    Added "security" to the list.

    If there are any missing, please let me know, since I was unable to show ads, but that was during testing, and no errors during the upload.

  • I've tested the frameworks and it seems that we Don't need "Messages" and "SafariServices". I was able to Build my game and to test it with success on my iPhones.

    So i think that the frameworks' list could be updated to that one if you can confirm my changes:

    - AdSupport
    - CFNetwork
    - CoreMedia
    - CoreVideo
    - CoreTelephony
    - GLKit
    - MessageUI
    - Security

  • Hey Perry,

    Can you instruct me on how to add Libraries to the project?

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