Hey,
I'm working on an RPG where I have multiple instances of enemies that drop loot, then destroy the enemy. The issue I'm having is that I can't keep the enemy destroyed between frames. I've tried global values, but that just destroys all the enemies. I just need that one instance of the enemy to be permanently destroyed between frames, without getting rid of the other instances.
Does anyone know how to do this?
Thanks,
TooTinyMan
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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
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