In search of save extension

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  • Hello, clickteamers! ;)

    I want to save all my frame, with all variables, edit boxes, etc.
    Like game maker 8 function "Save" and "Load".

    I use INI files for save general information (settings, etc), but i can`t save other, because there are more 150 objects with unique settings and variables in my game.

    The Save Game Object and Level Save/Load object after loading don`t load anything :(

    Does save object of my dream exist?

    Thank you for answers!

  • No sorry, such an object does not exist, not even in game maker 8.

    As in game maker if you've built a room and placed a lot of objects in them then that room is saved in its starting state - no code required - but not half way through playing - you have to write code for that.
    In the same way Fusion will save the frame in its starting state too - but not half way through playing - you have to save the changes yourself.

    Once you've given a variable (value) a default value in Fusion you don't have to declare them or save them - it's automatically done for you. Only those that change have to be saved.

    Perhaps if you're more specific about what exactly you want to save we can help more?

    Casual games: Please login to see this link.

  • Jeff, will that save all the variables' current values and etc for active objects on a frame too?

    I kind of want to do something like the TC wants as well with an older game I've made, otherwise I'd have to tear it all apart in order to make a save function for it new (I didn't plan so GOOD in the ole days hah).

    Weebish Mines, my retro Metroidvania!
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  • Thanks, I'll give it a look for sure.

    There's so many parts of MMF I haven't even tried still after all this time.

    Weebish Mines, my retro Metroidvania!
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  • how come its greyed out? oh nevermind, it only works with windows?

    The soul of the sluggard craves and gets nothing, while the soul of the diligent is richly supplied -Pro 13:4

  • Discovered a nasty bug for saving your frame, you cannot save and also load on the same frame (or loop? or frame per second?) instance without it complaining to find the file you saved it on (lost refernece) via the file selector, EVERY TIME, the FIRST TIME, unless you restart the frame before trying to load. This is very annoying,

    Please login to see this attachment.
    See line 51.

    I think this is a bug, as it can affect gameplay and also the way you load or initialize frames. And the presentation of your product (most clients dont want file selectors popping up)

  • this is how you "work around" it, OP,
    Please login to see this attachment.
    I basically had to rework a finite statemachine to handle the state of where the loading was, when the file was made, and if and when something loads how to load the game. It was painful and it is of course difficult to track with the ehhhmeehh way it is to read the event list editor... good luck.

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