My game allows the user to choose a custom portrait from their own images. It works fine on my PC, Android phone (Samsung Galaxy Note 2), and a Hudl that has the same screen proportions (16:10).
However, on other devices like a Samsung Galaxy S7 the portrait ends up the wrong size; I think it may be the aspect ratio doing this.
Does anyone know how to fix this? I think I'd have to get the Active Picture to recognize the proportions of the screen and compensate for it. I also don't understand why the Active Picture is doing this when everything else seems to work fine on different screens.
This isn't something I can easily test since I don't have any Android devices that aren't 16:10.
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Obviously enough, the image is just supposed to fill the green box without any empty space, and it does on my own Galaxy Note 2.
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