I have a random crash in the latest Clickteam Fusion Developer 2.5 w/iOS exporter: basically it starts from a memory error in MoveIt line 285:
obj->roc->rcChanged = YES;
For some reason obj->hoX or obj->hoY get 0 as a value due to memory allocation and cause a BAD_ACCESS_ERROR.
If I test for either of them to == 0 to avoid this I then get a subsequent error such as this:
void CRenderer::swapBuffers()
{
glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer);
[context presentRenderbuffer:GL_RENDERBUFFER]; <--------- This line gets an EXC_BAD_ACCESS instead in CRenderer.cpp
}
These errors are completely random.
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The Crashlytics report returns much of the same.
Happy to share more details but sadly it's completely random.