I'm creating a pixel art-based game with a VERY low resolution (370x260 to be exact) and I want to have it boot up in fullscreen. I want the game to scale up to match the monitor size while also not stretching out, and I would like to do this without anti-aliasing (again, this is a pixel art game, and I want the pixels to be as clear as possible.) In any attempt I've made to make this happen, the screen has either appeared blurry, stretched, small, or some combination of the three.
Is there a way to scale up your game for fullscreen without sacrificing pixel quality?