What I'd really like is a player with consistent, reliable frame accuracy when setting a video to start on a certain frame, loop back to a certain frame, pause, etc.
Build 287.2 - beta version
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hi, I have Click Fusion 2.5 but can only download via we Web Store. How am I able to download updates via the Forum?
In my Owners lounge only old MMF 2 and the Android Exporter are showing... =-/Thanks!
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At the top of the forum, go into the passport and register the product.
This will allow you to download the updates. -
Please login to see this link.
Black Screen and DATA.exe crash problem.
It seems that this problem is still not fixed, please guys, check it.
Please check also the stability of the engine, many users encounter "DATA.exe stop working", especially if you are using Sub application.
DATA.exe stop working Happens, more often, when the application jump from a frame to another. -
Long time no post here!
I can't seem to see the beta to download, I should have all my cd keys tied to this account but it's not showing anything new to download. I really need a fix for the ini++ encrypted loading crash and wanted to try the latest beta out to see if it helps.
*edit* ok I see it was edited into an old thread over there, I forgot that you do that.
*edit2* doesn't change my issue, i'll file a bug report though it's kind of an urgent one, testing my game on steam to discover that I can't load encrypted ini files without a crash is very bad when i'm due to get a beta test out this month! I had to update from an older version of fusion because ini++ would not compile into an application and now I have loading issues!
*edit3* I figured out the cause of the crash and updated the bug report.
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I just installed on my new laptop, and still running into the same issues with the Extension manager
1. Advanced Direction Object will stay under Not installed.
2. Web View object V1.51a is in the list 2x. only 1 will install and the other one stays in the list as not installed. -
I've thought this was normal or something wrong on my end. I'm not alone.
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I really need a fix for the ini++ encrypted loading crashFor this issue you really need to send a message to the person who created ini++ its not a Clickteam extension so we can't fix issues with it.
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Since you are in a hurry Diablohead here's a quick work-around idea:
Grab the Blowfish Encryption object(available in the Extension Manager) and have that encrypt/decrypt the ini files before letting Ini++ read and write to them.
It was a long time since I last did this so I am a bit fuzzy on the details but I did use this on some old project with the regular Ini Object.
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When will the new Beta come out? I am stuck on some projects that are crashing on Android, and it got fixed for the next update.
I'm unable to release my new apps, and older updated apps, since the parser is broke.Thank you
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Seems like the Parser is also broke for IOS.
I updated the ticket -
Please don't forget to include the fix for this issue(Please login to see this link.) with Multiple Touch in Sub-Applications for the Android Runtime.
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yes is already pushed for next version
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Has something changed in this version regarding "inactivate when far from frame" behaviour? I'm getting some disappearing objects that I never got before.
For example, a large 2048x2048 platform graphic suddenly disappeared in one of my levels. When I moved away from it and then moved towards it again, it suddenly reappeared. I also had it happen to a 1920x1080 overlay active object I was using for my pause screen. Both objects are set to NOT destroy or inactivate when too far from frame
EDIT: is it possible that this problem was caused by Fusion being open for a long time? It was open for almost 24 hours, with me working on it sporadically during that time. So maybe it was just in need of a restart? I haven't noticed the problem again, so far
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Hello, I just discover that if, in runtime, you turning on a Frame Shader effect, the display turn Black.
Please login to see this link. -
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