Zelda 3D Wind Waker - (third person example/engine)

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • (Only for serious people who want to do 3D in Clickteam Fusion but cant code, because positioning a 3d model in clickteam fusion takes work, or dedication. Other programs require programming scripting language!)

    People miss out on how great 3D can be with Clickteam Fusion so here's one of a closest example of showing a 3D third person method in clickteam fusion & MMF2, of course you'd have to get accustomed to 3d models that work with Milkshape 3D (Please login to see this link.). Works for both Fusion 2.5 & Multimedia Fusion 2 & ofcourse credit to Min's OpenGl Extension that he made, as I see alot of 3D can be done with it, and this is only Clickteam Fusion 2.5!

    Please login to see this picture.

    Includes :
    -An example for player to stay in view with the screen
    -A Basic Collision Engine for Third Person
    -On Loops with a 3d model (to spice up the level with 3d enviromental models)

    Download :
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    Simple Path Walking AI Rotation :
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    Download :
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    3D Utilizing Fusion :
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    Edited 3 times, last by path (August 11, 2016 at 4:06 PM).

  • For anybody interested a newer version showing off a simple enemy path movement with rotation is available here :
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    Please login to see this picture.

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