Is it possible to make a Pachinko type game?

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  • I was looking into the game of Pachinko (without playing the actual game myself). Is it possible to build one in Clickteam Fusion? And if so what extensions would you recommend using? Come to think of it, I should probably try to play the game myself so I have a better idea of how it's played...

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  • Simon made a Plinko game one time at a tradeshow - Not sure what machine it was on but really its pretty straight forward.

    Give it a go -- Fusion can make any type of 2D game or application so Pachinko wouldn't be that difficult.

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  • I'm not really sure what all parts of pachinko is but from top of mind it doesnt seem to be that hard.

    Make an object that is the ball. Give this the pinball movement.
    Make a bunch of smaller objects and place them around, these are your obstacles on the background.

    Then all you really need to do is to make an event when u press a button create a Ball object at the top. Then make when ball collide with the obstacle make it bounce.

    That way you have the ball system working, then you just have to make when it reaches certain points the ball gets destroyed and you get score (I'm guessing that's now pachinko works?)

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  • My biggest obstacle is on the rules of Pachinko. As far as I can tell, you turn a knob to control the strength of the device that shoots out the balls, and you hope they make it through a forest of pins to a few target points... I don't know of any Pachinko places around here right now (there were a few, but I don't know if they're still open). If I can find one, I can play the actual game to get a sense of the rules.

  • I think That could be done by holding a button and while it's pressed add to a value, when button is released add that value to the speed of the pinball movement object.

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  • I was thinking of that as well, but I also want to add a device that prevents firing another ball until the previous ball clears it. This is to keep the launching mechanism from becoming too clogged with balls.

  • Use flags.

    When flag 1 is off and user presses button, create/launch ball & turn flag 1 on.
    Then you can turn it off after a fixed amount of seconds or when the amount of balls is under a certain amount.

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