Im new to Fusion 2.5, what do i need to buy, to get exporting?

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  • Hello,

    Im kinda new to the whole re-invented CF 2.5 Fusion thing. So i need a little help in getting the facts right:

    So theres the following Exporters:

    [1] Fusion 2.5 32/64bit Executable (Default)
    [2] iOS Export Module 2.5
    [3] Android Export Module 2.5
    [4] Universal Windows Platform Module 2.5
    [5] HTML5 Export Module 2.5
    [6] XNA Export Module 2.5
    [7] Flash Export Module 2.5

    Questions:

    a) What happened to JAVA exporter?
    b) Now that flash is dying, does the Flash exporter make sense? I purchased this already anyway. I mean, should i publish with it?
    c) Is any of the exporters, lesser supported? I mean, having a low ammount of activity and carriage in the community.
    d) Which exporters are proven and usefull to publish with?
    e) Am i missing any exporters? E.g. what about Linux/Mac/iPad, etc..?

    Purpose of use general use + support for Online/TCP connectivity or other "Platform specific" plugins, and social plugins and stuff...
    I mean, anything to match the demand in terms of connectivity, of todays meaningfull apps and/or games.

    Motivation:
    I did not know CT would push this product to support many other platforms. I only remember this from alpha/beta and rumours and at the time was more like an experimental feature.
    I would like to re-view wheter it is worth upgrading, and purchasing additional exporters.

    I do not want to waste budget. I guess at the time Flash was great, but its getting old. Also HTML5 seems very interesting.

    Bonus question:
    Anything exported, can it be opened by native development tools (e.g. for HTML5 that be HTML and Javascript) to further expand/hook/hack on it?
    And are there any significant titles (both games and software / apps) that have been released commercialy or free of charge with any of these exporters?

    Thanks! :)

  • a) Java exporter is deprecated, you can enable it by clicking "Show deprecated build types" under the switcher.

    b) Use HTML5 unless you have to use Flash, because most browsers will block Flash soon. (unfortunately the HTML5 exporter does not behave properly in iframes.)

    c) XNA Exporter is deprecated (it's free Please login to see this link.)

    d) I only have Windows, HTML5, and iOS, but those are very useful and I have successfully published to all 3.

    e) Mac exporter is "Coming Soon", and iOS covers iPad. You can though convert a Windows program to Mac using Wine (I will make a tutorial for this later.)

    When you say "plugins", I think you mean Please login to see this link..

    Bonus:
    For HTML5 code you can edit all of the code (example Please login to see this link.)
    Five Nights at Freddy's is the most popular one I know, but there are lists of games made with Fusion Please login to see this link. and Please login to see this link..

    Also, I don't think the standard Windows exporter supports 64 bit, but it does support making screensavers (though I have no idea how to make one.)

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  • Just use the exporters for the platforms you are interested in. If you want to make a game that takes advantage of touchscreen, then use android and iOS. If not, then don't, and focus on Windows instead. It's not Pokemon; you don't have to "catch them all".

    There's a new exporter coming in a few weeks called UWP, that will export to Windows Store, Windows phone and xbox one

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  • Volnaiskra: It came out a few weeks ago, and is on the list.

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  • Hey advaith, thats some great information there! Thanks a ton! Any reason you didn't mention Android specificaly? Would you know wheter Android and UWP are in the line of quality of the iOS exporter? Can i find a good overview what is unique

    So far im then considering Both these 3, and HTML5. The fact that HTML5 could be edited is very nice.

    By plugins i mean extensions. Yes. Specificaly those that open up the Deveice Unique features such as: Address Book, Contacts, Facebook, Sharing, and anything you would want todo on a mobile deveice.
    Thanks for posting those lists!

  • oops, sorry about that.

    But really, if you're new to Fusion 2.5, make a game first, before you worry too much about what to export to. Many of those formats are very different from each other - in terms of technical capabilities, player culture, control mechanisms, business models, and player demographics. A game that will work well on one or two exporters will likely be terrible on most of the others.

    I doubt you'll even get close to ever using all of the exporters, at least not any time soon.

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    Edited 2 times, last by Volnaiskra (August 8, 2016 at 2:41 PM).

  • To be fair, these are people's opinions rather than what Clickteam themselves have to say. Clickteam would likely encourage you to buy all the relevant ones (e.g. maybe not Flash, but other than that possibly all of 'em), but it's possible that there are some of them that you won't find yourself using all that much.

    Still, I do agree with what other people are saying. Get used to CF2.5 by making some simple, small games first. Once you're comfortable with CF2.5, THAT'S when you consider exporters, and ask about what features they do and don't support, since you'll better know what kinds of features you'll be using, and therefore be able to better ask what it is that the exporters can do.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • Hi, Patrick!

    Fusion 2.5 is not that different from TGF / MMF, but the exporters opens up a whole new world.

    First off, be aware that in order to make use of the iOS exporter, you need to own a Mac (or simulate a mac through Vine or another Mac emulator). Also, you need to pay Apple aprox. $99 a year.
    For Android's Google Play there is a one time cost.
    Flash exporter works great still, but yeah, flash is dying..
    The other exporters I don't know much about.

    For a significant Fusionmade title, check out Five Nights at Freddys, that game did quite well...

  • Wait, how could I post earlier without also bringing up another example of a CF2.5-made game that did rather well? Lots of people bring up Five Nights at Freddy's, but Freedom Planet is another game that sold fairly well, considering that it also has a Wii U port and is getting a sequel, both of which probably costed/costs quite a bit of money to make.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • Hey advaith, thats some great information there! Thanks a ton! Any reason you didn't mention Android specificaly? Would you know wheter Android and UWP are in the line of quality of the iOS exporter?

    Well I don't have the Android or UWP exporter...


    By plugins i mean extensions. Yes. Specificaly those that open up the Deveice Unique features such as: Address Book, Contacts, Facebook, Sharing, and anything you would want todo on a mobile deveice.

    Well there is a giant list of extensions on the page I linked to, and there are also a lot of extensions on the ClickStore.

    I don't use much extensions, but I do know there is an "iOS Share" extension on the ClickStore.

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  • The Escapists is another recent success story. And Heart Forth Alicia is under development, but had a very successful kickstarter. Also, there's a huge one called ChocoBreak. Probably almost every single person on this forum has played it!

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  • Thats great! I did not know theres where ClickTeam titles. I mean, thats very good! Appart from the Unity logo, in the same way, you wouldnt know if something was made with Unity. It proofs the tool is fit for duty.

    I really still wonder tho, wheter it is able todo more of an application app? Since i do not really plan on releasing a game, but in creating a business app.
    I feel games demand more than apps, so in that sense it should be perfectly possible. Even if i would create my own custom GUI.

    However, what is unclear still (i have searched for extensions?) is wheter it is able to Read/Write to the Deveice Calendar/Agenda, Contacts, and local Media Storage (Photo's, Video etc).

    I also have found a TCP/IP object, which is great! Really needed that. But unless i can access these things on the phones and ipads, theres nothing to transfer.
    I did also find an In-App pruchase plugin, which is also great!

  • Please login to see this link.

    This site has the cream of the crop for Fusion powered games (that we know about)

    I already posted that.

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