Ok, I feel really stupid asking this, but I'm currently in the process of creating an android game and I've been doing a lot of research on how to keep projects optimized for smoother running games. My question is will huge amounts of comments in my project affect performance on the android device? Let's say for example I have a project that has 500 actual lines of events, and 1 comment for each event. So that amounts to 1000 lines that Fusion has to run through per frame. So will this eventually lead to slower games on android? I'm sure with a modern day PC this wouldn't even make a game flinch but for handheld devices I'm not sure. Just something I've been thinking about for a while now because I'm just one of those people that will comment every little thing I do.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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