Hi Volnaiskra. I have a problem with xbox one controller on win10. The xbox gamepad object do not detect the triggers on some computers.
I had a look at Vaccine2 to see how you handle it, my problem is Joystick2 object links left and right triggers, so in the game, left and right weapons are cancelling themself instead of fireing simultaneously .
Do you know a way to obtain separeted triggers with joystick2?

VACCiNE - a universal gamepad and debugger engine
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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No, I don't think it's possible to get independent triggers with Joystick 2. I've tried
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I found what was wrong with Xbox Gamepad Object. Probably due to a driver update (previously working well on the same computer) the xbox one controller don't have the same ID as "LastActiveJoystick"
I'm using Xbox Gamepad only for the triggers and Joystick2 for the other buttons, that's why I thought only the triggers were undetected.That's weird, if I plug an xbox one controller only, Joystick2 says "LastActiveJoystick" = 2 and Xbox Gamepad detects the current controller on player 1 and player 3 at the same time and not player 2...
Any Idea how to fix this?
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I have also had problems getting consistent ids from the gamepad object. I use gamepad object for vibration only in VACCiNE, and to get it to work consistently, I had to make it vibrate on all gamepads at once (id=15), rather than trying to vibrate only on the current gamepad. Which in a single player context is fine.
If your game is a single player game, Perhaps you could do a similar thing with your triggers: gather trigger info for all gamepads indiscriminately
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I will go with this solution as I dont see no other way, thanks for your help, you teached me something with the ID 15
Just for info, why don't you use Joystick2 for vibrations too? -
I just couldn't ever get vibrations to work properly with the Joystick 2 object
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where do i change the layer? i moved it from 11 but cannot find where/how to tell it the new layer number.
nvm, i had old version, before named layer. but im still needing help actually importing it into my game.
anyone have a step by step guide? i feel lost understanding the procedure.
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Is there a way to force gamepad control to be ignored using Vaccine? Keeping menu inputs enabled would of course be expected, but is there a way of ignoring gameplay inputs, without disabling the groups?
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Hello,
I hope I'm not that late but I found a problem with Steam Big Picture. I used VaCCINE1 and it was amazing. This one too by the way. The thing is, I'm using my PS4 controller with steam big picture for playing games a lot lately and I use CF2.5 on steam. The actual but is that Steam take over any input I make in the VaCCINE2 Demo. I mean that in the runtime demo, no input is working at all if my Steam is open.
The only way I worked around it was by disabling my PS4 controller from Steam Big Picture, removing every controller instance from Steam then repluging my controller into my PC and then rerun the CF2.5 runtime.
I know that is really specific but if we, all developper, use VaCCINE2, this bug may occur for the players of our games. This but won't be "Clean" for a simple player. There might not be any fixes but I hope that there's a workaround.
//Luv frum GlitchyDust ♥
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I've found an issue with Vaccine 1.
If my wireless 360 controller disconnects (runs out of charge or I take the power pack out), I can no longer resume when it's turned back on. This includes trying to use the keyboard after a disconnect. -
I also notice that if you start with the keyboard, and then turn on a controller, it won't find the controller.
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Hello,
I know this thread is quite old, and I'm sorry if this is considered necroposting. But I've been implementing VACCiNE in the game that I am working on, and I had a couple of questions.
So far, I've implemented the functions for triggers and right analog stick support. I'm trying to implement the left analog stick, and so far the horizontal movement properties are working great. However, now the collisions I've set for my game no longer work. I was wondering how I could get the collisions to work again, since before I used the 8 directional movement property. How would I go about getting collisions to work in VACCiNE?
Another question I have pertains to giving credit. How would I go about giving proper credit in my game for the utilization of VACCiNE? I think this is a great tool which broadens the horizons for what can be done beyond the simple tools provided in Fusion, and I wish to give credit where it is due.
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