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Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
[MENTION=16460]Edel[/MENTION]: Thanks for your support, man! Highly appreciated
We've fixed a release date now: October 15th it will be! Steaming on Twitch started this weekend and damn, there's still a lot of stuff to do. Fingers crossed XD
[MENTION=16072]hamstermp[/MENTION]: Thank you so much! And I wish you good luck as well with Please login to see this link.. Game looks great. You can PM me a Steam Key if you like and I'll provide feedback on how your inputs work on my setup, as I'm a one having trouble with joy2 this might be useful for you. Releasing a game is super hard, the last weeks were horrible TBH, I feel ya!
Dear Clickers! Outbuddies will launch on Please login to see this link.and Please login to see this link.in about 30 minutes. We'll also have a live stream on Steam and I'm in for a chat! Fingers crossed XD
Just wanted to drop a quick: THANK YOU! for the support, guys. I really appreciate it! The first two weeks on Steam have been absolutely crazy. Sales are pretty disappointing TBH, but reviews (overall) are good. Especially the one from Please login to see this link.made my day. Made some mistakes with my control scheme being too complex and some tutorials being sub-par. I'm spending a lot of time ATM alleviating the game's entry barrier, and things are shaping up nicely. Also, I heavily underestimated the needs of community management and solving tech-tickets while updating the game next to my daytime job. So I'm pretty messed-up right now XD But I'll survive and keep you updated for sure:)
It's a really good game, I hope you will be rewarded for your hard working
Thanks so much, man! I hope so too, trying to grow my small player community atm. But I missed the mark to reach a broader audience in the first important weeks for sure. The game should have been some more weeks in the oven, and playtesting with a new audience would have been gold. I can only recommend sending out around 50 keys to speedrunner communities in advance. You may loose some sales, but it's well worth it and they break your stuff in the speed of light XD.
Here's some new tricks you can do now. Controls and some mechanics were kind of over-engineered, in fear of heavy sequence-breaking. Now that I experienced players will do it anyway, I'm much more open to let go and make things simpler
Outbuddies will release this Friday for Switch and Xbox (EU/US). PS4 and Asia still need some work, but we’re getting there. This is the announcement teaser; the real release trailer will drop soon^^ I’ll write a postmortem about my 7 year journey making this in Fusion for sure, for now I just hope we don’t mess it up (final Switch build still needs to be approved, that scares the **** out of me right now!)