I notice that people cannot play their own music while the app is running. How can I enable this feature?
How can I allow music to play while my app is running?
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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u can enable this feature by badgering, hounding & poking clickteam enough that they finally decide to program this feature into fusion XD
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So it's not even possible? Wow thats annoying
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yup! join the long queue of frustrated clickers XD
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You can make a button to turn off the sound in your program.
That's what I am using currently. -
wat he wanted was to be able to play music from his itunes music library, then go into his game & the music from outside the app still be playing while playing the game.
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Search for the word SoloAmbient in the code ... remove the word Solo. It appears twice.
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Due to a bug fix that was recently made for me, the sound mode used is no longer SoloAmbient. It is now Playback. I currently use a hack to allow this to be toggled with a button in my app. And Fernando has agreed to submit a legit enable/disable action to the exporter. But it is up to Clickteam to agree with the change, in case it conflicts with some other code. So keep an eye out for the next beta to possibly have this long requested feature.
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that wud be awesome!
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