Random objects creating cooldown

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  • Hello! Can you help me?
    Lets say i have Random global value from 1 to 10. Also i have 10 Objects to create with Alterable ID's from 1 to 10. Every click set "random global" to Random from 1 to 10. When "random global" = to Alterable ID, game create an Object with equal Alterable ID, this works fine. What i am trying to figure out is how i can apply a cooldown for each Object. I mean If Object been created "TheGame" must avoid creating him for 5 or more clicks, any tips?

    Sorry for my eng. :D

  • you should look in "random pools"
    (there have to be an extension somewhere)
    or make your own with a couple list objects:

    put your numbers in a list
    1
    2
    3
    4
    5
    ...


    draw a random line (pick line no_ random(numberoflines)) from the first list,
    remove this number from this list and allocate it in the second list (add)
    whenever you pick the sixth number,
    start plugging again in the first list the last number you find in the second list

    should do the job (I guess X))

    a selection of my Fusion examples can be found Please login to see this link.

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