Build 287.3 - Beta version

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hello,

    The build 287.3 is available as beta version. The update patch is available in the Download Links post in the "Support Forums / Product Owner's Lounge / Fusion 2.5" forum.

    Please login to see this link.

    In case of problem you can reinstall the build 287.2 or any other version (no need to uninstall first, just reinstall the patch of the build you want to reinstall).

    If any problem with this version, please post it in the Please login to see this link., do NOT post it in this forum otherwise the developers won't see it, thanks!

    PS: the CF 2.5 patch updates all the installed exporters, you do not need to reinstall them.

  • Thanks Yves,

    Now I'm going to try, I give you my impressions on the performance of the exporter UWP with my games.

    And about the OGG in iOS was waiting eagerly, it should not be twice the size the iPA file in comparison to the APK file, true?

    José Rafael Marcano
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  • nice one !!!!
    Android
    - String parser object: crash in certain condition.
    IOS
    - Sounds: OGG sounds are now supported.
    - Active Picture object: incorrect offsets in wrap mode.
    - AdMob object: was not correctly choosing smart banner orientation.
    - GET object: crash when calling and URL and receiving data with no charset in headers.
    - String parser object: crash in certain condition.

    THANK YOU!!

  • No solution for the moment, we'll keep trying to find a workaround.

    Thank you Yves,

    Of all ways I'm going to try with Umi Force Unlimited that was much better that the new. But if it came down a few frames per second.

    I'm with your promise of that continue reviewing the issue.

    José Rafael Marcano
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  • Hi Fernando,

    Excellent work made with the incorporation of the OGG Vorbis, my CCI file is was almost to the half, good work. ;)

    But I have a problem that did not have before, large samples that I use on my game for background music (all with the option "Play from Disk" to render memory) now make a delay in the game and stop it for one or two seconds before starting the next, which generates the game rests on freeze at the same time.

    José Rafael Marcano
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  • which is the size of theses samples, OGG need to be reconverted to a playable sound inside iOS and that takes time (this is normal in all game framework or runtime around) did you try to use several sounds for background, I see other user split their sounds and play when needed them or in sequence, this is better.

    post a bug report also with a small mfa no graphic only the sound.ogg and mfa in a zip format so I can check the sound.

  • The samples weighing between 800K-2300K depends on the music, and if they are difetentes in the same frame. This does not happen with the version 287.2. Now I have a worse problem and was already fixed in previous betas and returns in this, when you go to Springboard or give pause with the object Q&A music channel is completely stopped. This game for me is terrible because I have many characters that do not do actions when the audio channel stops, but to stop the channel because going to the springboard or put pause the game these events lose their meaning and at the same time my game. If you installed the 287.2 version of F2.5 I can continue the previous beta? I'm about to launch my game.


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    José Rafael Marcano
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  • koji, the sounds OGG need to be converted to something is playable which take times, OGG sounds after my review is used for effect and not background music if you still want to used them, I am telling you the best approach found from other user, split the background music and use as needed it, you still may use .mp3 for background music or still using .wav and see the difference, the new system allow you to use , wav, mp3 and OGG, mp3 are played by the audioplayer though.

    sounds code was also organized to meet the iOS specification and work according to it, to say, when receiving a phone call or alarm set.

    many changes were done in iOS to iOS10

    I will post this link for all.

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    there is changes everywhere to meet ios10 now, admob, chartboost, ironsource

    about your other point, I got lost

    Quote

    I have many characters that do not do actions when the audio channel stops, but to stop the channel because going to the springboard or put pause the game these events lose their meaning and at the same time my game.

    what did you mean with this?, like all other mobile, when your application loose focus it goes pause, let the others UI to work.

  • Hola Fernando,

    Para no enredarme y como hablamos el mismo idioma (sabes que el inglés no es mi fuerte) te escribo en español.

    Estoy por lanzar el juego en 1 mes si acaso, tengo más de 20 niveles con cientos de eventos que tocan el tema del audio. Además yo cambie de MP3 a OGG por el tema de la licencia (la cual no pienso pagar), hacer esto ahora puede demorarme casi dos meses de los cuales no dispongo para el lanzamiento del juego.

    Por eso te pregunto, puedo devolverme al 287.2 con solo instalarlo sobre este o voy a tener problemas para ir atrás? No me importa que el juego pese más en iOS porque el juego quedaría en unos 600MB aproximadamente y eso no es problema en la AppStore.

    El segundo problema es aún más grave, cuando vas al springboard y regresas al juego no resume el audio (igual si tocas mi botón de pausa que uso el procedimiento del objeto Q&A), esto es lo que te quise decir en la linea que no entendiste seguramente por mi pésimo inglés. Tengo varios personajes que son compras in-app, que cuando los invocas tocan un tema de música y cuando el canal termina de sonar se van de pantalla, si el audio se apago por alguna de las dos razones el personaje jamás se va de pantalla y no puedes seleccionar otro, además que queda ayudando eternamente en el juego y eso no tiene sentido, es una ayuda temporal.

    Por eso todo este tema me mata, y creo que la mejor opción es volver a la versión 287.2 mientras tu revisas esto a futuro o yo saco una actualización en el tiempo cambiando esto, pero en este momento me complica todo el código y el lanzamiento del juego.

    Ayúdame por favor,

    José Rafael Marcano
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  • Dale perfecto, gracias Fernando. Solo instalo y vuelvo a la 287.2.

    Ahora no me puedo dar el lujo de revisar tanto, necesito sacar el juego. Voy a dejar la 287.3 en otro equipo para el UWP que va mucho mejor. Un abrazo y saludos a la familia,

    José Rafael Marcano
    Please login to see this link.

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