I set an event where on every 5 seconds active object is created.
When game loads up on android device, timer is working as it should. However, when I restart the frame, active objects are created immediately, without waiting timer to trigger. After 5 seconds, timer is activated. Basically, when frame restarts, it looks like I have one more event that creates active object after frame restart, but I don't. I have only one timer that is creating objects after 5 seconds. On windows I don't have this problem.