Adventure inventory exemple much event

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Okay making all of that events each time is just annoying , and I would soon get crazy ! I did something similar with less events but i really didn't get on how to do the dynamic position , my system just put the object to the first empty slot the sensor is on ! Because it is made with a sensor that goes in each slot checking if it is empty it may have some problems searching to add more items contemporally !

  • thank you for the answer esp, your inventory system work good and is simple to do than nice work, but the dynamic position is fondamental in my game because the inventory is like monkey island 3 and is not so nice to see a hole from two occupied slot. anyway i think the loop is the way to do the dinamic position but just like you i didn't how to do

  • I tryed to add some code and make it dynamic , but at the moment I didn't get it in a short way , I know it would work in an other way but is just a littlebit longer ... at the moment i'm just too busy with study unfortunately . I'll try when my head is lighter :) and maybe i'll put it here

    My game No God for Us Please login to see this link.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!