Simple swell and rotate scale and agle with easing object?

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  • I just want to have an object gently rotate, say, 10 degrees to the left, then 10 degrees to the right, and scale, say, 0.2x bigger, then scale back to it's original size, but the easing object example seems quite fussy, can this be done easily in a couple of expressions?

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  • Hey elvisish,
    you can have that with a couple events,
    see quick example:

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    (in eventline 3:
    changing the amount you add to alterable value A you can make it faster/slower
    changint the "10" will change the degrees the object will rotate left/right before stopping)

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  • Thank you, that's perfect! I'm not much use yet with sin expressions! :/ :D How do I make it so it does both scale and angle at the same time? I combined the expressions and it does, but it stops rotating the angle and scales once then restarts :D

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  • You could just copy the scale code of the second event (line 4) in the first event (line 3),
    and then remove the second event

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    this will make it "pulse" once each while rotating left, right, and static

    depending on what effect you exactly want you can tweak this or that

    sin and cos give you "sinusoidal" functions
    they will constantly cycle from 0 to 1, from 1 to 0, from 0 to -1, from -1 to 0 and back again (with decimal values inbetween)
    when you "feed" them an increasing number (our alt. val. A)
    so you can play with that at your need X)

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