I have a platform game with enemies, and each enemy has a left and right detector object (to detect when it hits a wall) as well as a few floor detector objects (to check when it's on the floor/needs to turn around at a cliff). As well as this, they use a platform movement object to move. So that's 7 objects, each interacting with alterable values and the like, per enemy.
If I want more than one enemy, I can copy them or make the program create them mid-game, but they go haywire - detectors for one enemy will effect the others, the platform movement object doesn't work properly etc.
Is there any way to kind of "group" the objects together so they don't conflict, and the events in the event editor only effect each "enemy group" independently?
Thanks.