Good morning,
I'm working on a title that has a 2D runner-scene (I.E. Canabalt). My game doesn't feature loss, only progression, but for this scene I want to implement a penalty for collisions that warps you back to a waypoint. I could just do a fade out, but I thought it would be way cooler to actually retrace the player's steps in fast motion (it would also fit with the theme of the game). Has anyone done this that would be willing to help me along with some ideas?
One of the things I love about Fusion is the ability to simply run into walls, try crazy stuff, and figure things out (1200 hours in, and loving it!), but another thing I love is the community. You have all unknowingly helped me for over two years now, showing me tips and tricks. I thought I would turn to you guys for any ideas.
I have one idea, but have never attempted anything like it before.
By using some kind of pathfinding I could just have the animations reverse as the game drags the player back via any convenient route, but that wouldn't quite be as spiffy as using the *actual* path the player made.
Thank you all!