Porting our game to android...runs at 60fps...but it's still kind of 'slow'?

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Okay I'm not sure how to explain this one, but if anyone can help I'd really appreciate it....

    So I build the apk and send it to my s6 galaxy, no problems. I have a fps counter and it says the game still runs at 60fps.... But for some reason, all the animations are slower than they should be ?

    We have it so when the player steps on the ground, a sound effect plays, (I.e. anim walking is playing + frame is 3= play SFX "footstep"); and the sound plays at normal speed, as if the animation is playing at the speed and pace it should be, if that makes sense..but the animations are way slower than they should be..

    Any idea what could be causing that? Any help would be massively appreciated

    Edit: It's not just the main player, it's actually every active object with an animation...even on speed 100, it plays at about speed 40 on mobile

    Edit 2: So I set the animation speed to 100, and it clearly behaves that way, because the footstep sound effects play much quicker, but once again doesn't match the animation speed on the device..

    Edit 3: Found the bug. So strange, so random, I copied all of the objects and events into a new file. The animations now work. But only in a brand new file....with every setting being exactly the same...

    Anyway, if you ever encounter strange visual and audio syncing problems on your device; copy everything into a new file.

    Edited 3 times, last by Zebedy (December 12, 2016 at 9:49 AM).

  • If you release a game or put things on the Clickstore, you should always paste the objects and your code into a new file to keep things clean for other users as much as possible and also to reduce file size drastically.

    Currently working on ... [SIGPIC][/SIGPIC] ... a Puzzle Platformer

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