Please explain the inter relationship between the 2d and 3d worlds

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I'm very interested in Firefly but don't quite understand the relationship between the 2D environment and the 3D environment. I read through the 3D chocobreak tutorial but don't get that part of it. Also ...Android export is a must have!
    Thanks.

  • For any Firefly object (primitive, static mesh, animated mesh), there's a dropdown menu in the settings called "Transpose 2D." Click on that and you can choose which set of 3D axis you want the 2D movement to be moved to.

    This image might help: Please login to see this attachment.

    If you have a non-firefly object that you want to transpose, just make a firefly object always set to the position of the other object.

  • This helps but I was thinking more about how collision detection works and how the positioning of objects in the 2D plane relate to the 3D plane. Not actually getting their x/y/z coordinates....hope this makes sense. Thank you.

  • there is a platform example, which demonstrates this;
    basically, actives are placed for platforms, player, etc - then a loop is run to create the 3d objects from the 2d positions of the actives along 2 of the 3d axis.

    you certainly dont have to do this; its just a possibility.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!