Excellent job clickteam, great to see that many bugs are fixed!
Although I'm not able to download the beta update for the ios nor the android, it says that I dont have the permission for those pages.
I'd love to try them out since I think the update will fix my problems on my game. Thanks
Posts by Ortmon
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hello everybody, has anyone else had any problem with the v-sync function in the latest patch for MMF2Dev (build 257). Before I had no frame rate issues with my game with around 70 mb ram with v-sync turned on.
But after the update I have problems with the frame rate both both with the V-sync turned on and off.
(I'm testing on a Iphone 4). -
Another solution is to record the screen of your pc when you run it through MMF2. I used Camstudio which is a free software and in my opinion, works great.
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Thanks DistantJ! I shall try it out
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Hello people!
I'm working on a puzzle platformer and are soon complete with the "engine". Just got to replace some placeholder graphics then it's time to design levels!
The game is running fluently on iPhone 4 at the moment but sometimes when I activate certain animations on the characters it lags for a quick moment.And I have tried to slim it down as much I could to get the memory used down as much as I could and tried to remove all the "left"-version of the animations (Currently there are only 2 directions of all the characters) and removed almost 30 mb of the ram used.
My question is:
Is it possible to to keep only the "right"-direction of the animation and somehow mirror the animation when the character is turned left?
I tried to scale the x-coordinates of the animation to negative 1 but it just makes the animation to dissappear. Do you guys know any solution?Screenshot of the game so far:
Please login to see this link.Please login to see this picture.
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Great little game Worked flawless on my Galaxy S3, I gave you a 5*
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Thanks guys! Please tell me if you want any more promo codes, I've got a few left
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Hello people!
I have finally released my iphone game on the Appstore and I've recieved some downloads, it feels great!Trailer for the game:
Please login to see this link.Appstore:
Please login to see this link.Lite version:
Please login to see this link.And off course some promo codes:
EJ7RWXJ3NEAY
3WJ6XP3R44KE
HEMKNXJEXRFE
RM3XHXRL9K3T
7WE34YWFAPPA
YLJR6LAXNT3FHope that you'll enjoy it
Regards
/Fredrik -
My game keeps crashing too unless I'm logged into Gamecenter
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It's version 2.0 (Build r255)
But I figured out a solution and it was as simple as changing all "Set ink effect to semi-transparent" to "Set transparency". -
I have a problem with the event "Set the ink effect to Semi-transparent.."
The problem is that when I try the game on my idevice the object doesn't turn into semi-transparent. Although in the MMF2 the effect works without any problems.
I'm just wondering if any of you guys have encountered this or if it's a bug in the xcode exporter?Thanks \ Fredrik
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The problem was in MMF2, the .ogg files wasn't played with the audio player.
Now it works like a charm -
One of my games really doesn't like iOS5, it worked really well on the ios4 but now it's laggy as hell.
Don't know what it could be and what I should do? -
Urbanmonk, I would gladly kiss you if you made an open source with a tutorial (Well I would've been happy anyways).
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Has anyone tried out any scrolling game with parallax backgrounds?
Or perhaps it doesn't matter since its still backgrounds. -
Has anyone tried out any scrolling game with parallax backgrounds?
Or perhaps it doesn't matter since its still backgrounds. -
It works for me but I have to remove the line "import "CRunCamera.h" in xcode,
one thing though is that the game has become very laggy -
I'd like to try it out too as it would fit perfect for one of my games Sending you a pm
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Managed to solve it, I was just to eager to upload it so I missed this. You have to get a distribution certificate.
Please login to see this link.
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I got the exact same problem now