Posts by voyt3kduv

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I'm getting the same error message. Using the latest Android Studio/JDK

    Build API:34, Minimum Android Version: 5.0, Target Android Version: 14.0

    "
    FAILURE: Build failed with an exception.

    * What went wrong:
    Could not open settings generic class cache for settings file 'C:\Users\Dalek\AppData\Local\Temp\And4E14.tmp\settings.gradle' (C:\Users\Dalek\.gradle\caches\7.5\scripts\8iuhe6lvijlq47nwuo3sma8lq).
    > BUG! exception in phase 'semantic analysis' in source unit '_BuildScript_' Unsupported class file major version 65

    * Try:
    > Run with --stacktrace option to get the stack trace.
    > Run with --info or --debug option to get more log output.
    > Run with --scan to get full insights.

    * Get more help at Please login to see this link.

    BUILD FAILED in 7s

    Start a new project & before you do anything, set the build type to flash(SWF). Maybe its the same for native objets as it is for foreign objects. It was the apps I created prior to getting the SWF exporter that failed to convert. It worked once I started over in the SWF build type.

    From what I've experienced, you're able to convert a game to SWF if all your assets/objects, backgrounds,etc. are from MMF2. If you're using your own creations, it seems you have to set the build type for SWF 1st & then start at frame 1 & create the game or in your case, recreate the game. Or, it could be the way you're inserting your objects. Insert your objects as active objects. I've had success running video files by converting them to GIFF images. Don't know if there's a difference in JPEG or PNG, but I've had luck w/ PNGs.