Posts by Hannu
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
-
-
I would love to have a youtube player in in my html5 website made with fusion. You got anything working?
I added your extention to the extention folder and got your player in fusion. added the link from the youtube video and run the application it only shows a window with the youtube link?
-
Hi! im trying to make a queue system för my game where they should pick between the 10 nearest objects. I have one list with the queue its the fixed values from the objects in the queue starts from line 0. One list is for the objects that i have sorted with "distance between to points" in one list. at the moment I picked one distance at random. I want to place the fixed object to the distance list and match them together but it only matches all with one distance.
Can anyone help me with this? to match them together.
Thanks
-
Choose api 21 and used jdk1.8.0_161. And all worked.
Thanks! -
I have reinstalled and installed android exporter and sdk and jdk. Downloaded all apis and builds. in sdk manager.
Cant build a blank apk. Can someone help please?Buildfile: C:\Users\Klas\AppData\Local\Temp\And9876.tmp\build.xml
-set-mode-check:
-set-debug-files:
-check-env:
[checkenv] Android SDK Tools Revision 25.2.5
[checkenv] Installed at C:\Users\Klas\AppData\Local\Android\android-sdk-setup:
[echo] Project Name: RuntimeAndroid
[gettype] Project Type: Application-set-debug-mode:
-debug-obfuscation-check:
-pre-build:
-build-setup:
[getbuildtools] Using latest Build Tools: 27.0.3
[echo] Resolving Build Target for RuntimeAndroid...
[gettarget] Project Target: Android 4.2.2
[gettarget] API level: 17
[echo] ----------
[echo] Creating output directories if needed...
[mkdir] Created dir: C:\Users\Klas\AppData\Local\Temp\And9876.tmp\bin
[mkdir] Created dir: C:\Users\Klas\AppData\Local\Temp\And9876.tmp\bin\res
[mkdir] Created dir: C:\Users\Klas\AppData\Local\Temp\And9876.tmp\bin\rsObj
[mkdir] Created dir: C:\Users\Klas\AppData\Local\Temp\And9876.tmp\bin\rsLibs
[mkdir] Created dir: C:\Users\Klas\AppData\Local\Temp\And9876.tmp\gen
[mkdir] Created dir: C:\Users\Klas\AppData\Local\Temp\And9876.tmp\bin\classes
[mkdir] Created dir: C:\Users\Klas\AppData\Local\Temp\And9876.tmp\bin\dexedLibs
[echo] ----------
[echo] Resolving Dependencies for RuntimeAndroid...
[dependency] Library dependencies:
[dependency] No Libraries
[dependency]
[dependency] ------------------
[echo] ----------
[echo] Building Libraries with 'debug'...
[subant] No sub-builds to iterate on-code-gen:
[mergemanifest] Merging AndroidManifest files into one.
[mergemanifest] Manifest merger disabled. Using project manifest only.
[echo] Handling aidl files...
[aidl] No AIDL files to compile.
[echo] ----------
[echo] Handling RenderScript files...
[echo] ----------
[echo] Handling Resources...
[aapt] Generating resource IDs...
[echo] ----------
[echo] Handling BuildConfig class...
[buildconfig] Generating BuildConfig class.-pre-compile:
-compile:
[javac] Compiling 370 source files to C:\Users\Klas\AppData\Local\Temp\And9876.tmp\bin\classes
[javac] C:\Users\Klas\AppData\Local\Temp\And9876.tmp\src\Runtime\MMFRuntime.java:2315: cannot find symbol
[javac] symbol : method setHomeAsUpIndicator(int)
[javac] location: class android.app.ActionBar
[javac] bar.setHomeAsUpIndicator(getSpecialID(HomeActionBar));
[javac] ^
[javac] C:\Users\Klas\AppData\Local\Temp\And9876.tmp\src\Runtime\MMFRuntime.java:2317: cannot find symbol
[javac] symbol : method setHomeAsUpIndicator(<nulltype>)
[javac] location: class android.app.ActionBar
[javac] bar.setHomeAsUpIndicator(null);
[javac] ^
[javac] C:\Users\Klas\AppData\Local\Temp\And9876.tmp\src\Runtime\MMFRuntime.java:2326: cannot find symbol
[javac] symbol : method setHomeAsUpIndicator(int)
[javac] location: class android.app.ActionBar
[javac] bar.setHomeAsUpIndicator(getSpecialID(HomeActionBar));
[javac] ^
[javac] C:\Users\Klas\AppData\Local\Temp\And9876.tmp\src\Runtime\MMFRuntime.java:2328: cannot find symbol
[javac] symbol : method setHomeAsUpIndicator(<nulltype>)
[javac] location: class android.app.ActionBar
[javac] bar.setHomeAsUpIndicator(null);
[javac] ^
[javac] Note: Some input files use or override a deprecated API.
[javac] Note: Recompile with -Xlint:deprecation for details.
[javac] Note: Some input files use unchecked or unsafe operations.
[javac] Note: Recompile with -Xlint:unchecked for details.
[javac] 4 errorsBUILD FAILED
C:\Users\Klas\AppData\Local\Android\android-sdk\tools\ant\build.xml:716: The following error occurred while executing this line:
C:\Users\Klas\AppData\Local\Android\android-sdk\tools\ant\build.xml:730: Compile failed; see the compiler error output for details.Total time: 4 seconds
Dont know what i should do.
-
Doesnt detect my sdk, I cant build applications for android.
-
FVivolo can you get RGBat(x,y) = GetRGB(0-255, 0-255, 0-255 ) work on ouya? So you can pick a color from a cordinate.
Would be very appricated. -
When i use this it crashes all the time on mmf2,5
i try to compare a color at 0,0 is equal to 0,255,0 and it crashes. -
make sure theres no events related to the object.
On the frame editor theres a list of objects select that object in the list and press delete. -
thanks Almightyzentaco.
-
Ive made so i can do 8 direction and collide with wall without the screen flickering around and not get any extra boost like the standard 8 movement does. Please login to see this link.
but i made him stop when you go agianst the wall. so you cant hold left and up while colliding to the to a wall to the left. but i want to. =( -
ok so now i got it working as i want to. left right up down. any ideas how to solve it diagonal collition. if he coolides from a wall to the left i want him be able to run up and down. while still holding left, up or left, down?
this is how far ive come. without making the screen jump around while collition. but cant solve the diagonal movement. yet.Please login to see this link.
-
Hi marv
So I understand i need to make a costum movement. by having movement based on x,y position movement. Now i have movement is x=x-3 and collides with wall and gets himself 2 pixels inside the wall. how do i avoid that? so it gets pixel perfect? so he stops just next to the wall? -
I try to make a game with 8 direction movement standard movement at the moment from fusion 2.5 and when the character collides with backdrop object the character bounces around while i keep moving agianst it.
anyone know how to make a good 8 direction movement? i want the cahracter be able to walk agianst a wall and not flicker around while pressing against it. even a bonus change animtion so it looks like he pushes agianst it and not flickering around.
any ideas?
Im going to keep working on that problem till it solved. i want a good solid 8 direction movement.thanks for any help!
-Hannu
-
I have the same problems =(
-
I found them too.
But i wish for all buttons. Hope they fix it soon. I am waiting... -
LordHannu available to test.
-
Any news? When will the revision? Anymore have the same problem with the buttons? or it's me?
I have the same problem. but movement is arrow keys now and O button is same as enter.
what the keyboard buttons for other buttons are i dont know yet. -
Downloaded the latest build. movement works as arrowkeys.And enter is O on kontroller. how do i use the other buttons?
-
Hi! im making a game called undeadslayer2, when i jump to next frame or wish to jump to a specifik frame it it jumps back to ouya menu.
i succeded to make my level work but runs a bit slow sometimes.
When the game crashes i call it crashes anyway when it jumps back to ouya menu. i have no idea whats going on. so i just test and test till it works. Now im stuck. when i want the game goto next frame/next level it jumps back to main menu. WHY?!
I have to many objects? some objects that doesnt work? to heavy? how do i know when its to heavy?
ive taken away so many things on the game like jumping a frame by release O. and grafics.details about my game;
its 800*600, 256 colors, compression level normal, compress sounds on, compress the runtime on,
framerate: 60
multismaples ON
play sound over frames ON
display mode: Standardrequire GPU ON
Disable defualt button behavior ON
Force play from 10 seconds
Category Game
build & run: *Internal storage
Display mode: OpenGL ES 1,1
screen orientation : Landscape
display: strech to fill
Image compression: none
smooth resizing: ON
No ads
no permissoins.