Posts by Eagi

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Thank you! Given that this will probaly be a mainly single player experience I don't worry to much about people fiddling with the Ini files. good to know that they will work however. :)

    Hi all, a few weeks back I asked a question about Ini objects and the SWF exporter. Please login to see this link. where I found out some limitations i´n combining the two. I was now wondering If the same sort of limitation apply for the android exporter? for example can I freely set the search path for the placement of my ini file when using an android device or does it look down the location in a similar way that the SWF version does? and secondly does the ini file get restructured (line-breaks disapear and such) in the same way that the SWF does?

    I was hoping to export my RPG game on to the OUYA, but wanted to make sure that my INI data files will work with the android exporter before I invest in it.

    Thankful for any help. // Ed

    The thing is I need the file to be placed in a shared dropbox folder, (so that several people/computers can run the same database file while running independent SWF files on each computer) so if the ini is placed in a fixed folder on my computer then I'm in trouble since the other people wont have access to it. :(

    It seems like something odd is going on... If I make an .exe and remove AppPath$ the files get sent to

    C:\Users\<USERNAME>\AppData\Roaming\MMFApplication

    like you mentioned but there is no copy in the folder where the .exe is.

    If I make an .SWF version it instead sends the file to

    C:\Users\ejn\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\SZV9GDKJ\#localWithNet\spel leb\test.swf

    and also adds a SOL at the end "bang.ini.sol"

    I'm running Build R257.11 so there shouldn't be any legacy problems or anything like that :(

    I keep hearing that it's supposed to pop up in the same folder if you dont enter anything else, but I've tried on two different computers now and they behave the same...

    I think I'm using the normal ini object since I haven't downloaded any specific ini extensions.
    Please login to see this attachment.
    My script looks like this.
    Please login to see this attachment.
    The odd thing is that it works just fine when I build it as a .exe file, but when I try to build an .swf I get this error message.
    Please login to see this attachment.
    In the error log I get this message.
    Please login to see this attachment.
    So I'm guessing it's the Apppath$ script that I use to find my "host file path" that is incompatible with flash... Is there an other way to designate the searchpath?

    The file is intended to be placed in a shared dropboxfolder together with the .ini database so that we can all load it in to our computers. but given that everyone have there own foldersetup in dropbox it will probably be hard to set up a full searchpath...

    Thanks for showing an intrest in helping me!

    Hi all, I'm developing a roleplaying sheet calculator for some friends. they are all Mac users so the normal MMF2.exe wont work for them so I thought to use flash SWF instead. That gave me a new problem though. the ini object seems to be incompatible with SWF, is this so or am I just doing something wrong. And if they don't work together do you guys have any recommendation for alternative data storage instead of ini?

    thankful for any help // Ed

    Yes, it does, the only way I have found to fix it is to create a new frame and copy all the objects and events over to the new frame... not the most steady solution since I need to do some redestributing in the events after that. bu if it's a bug then I guess I just have to be more careful about planing my naming before linking my events....

    Hi I'm working on a project where I try to digitalize a role-playing sheet. and have it calculate my my stats for me. but for some reason it refuses to update the names of counters and buttons in my event-editor even if they have been changed in the frame-editor. The program still allow me to make events with the objects but only if I call them by their original name. it's really confusing!

    Anyone know a solution for updating the names in the event editor?

    Hi I have been making a small birdeye-view-rpg for a while now, and it works fine in my normal .exe export builds, but when I try to export to flash, the "center window command" goes crazy... It looks as if the game has trouble deciding if the window is supposed centred around my active object or stay in its' original position, and the result is that it flashes back and forth between the two... any one who knows a work around?

    Thanks // Ed

    Hi all,
    Just ran into this Please login to see this link. on the indiechatter video blog Please login to see this link.
    and I was sort of wondering if anyone have some experience with it, and if there are any tips for using it for design in MMF2?

    thanks all! // Ed

    Hi all, I was wondering if there is any way of grouping objects together in the editor, especially several instances of the same object? I was looking for something like the block feature in AutoCAD where you select a bunch of objects and join them together so that they move as one while editing.

    Thanks for any answers // Ed

    So I've been trying to create a bird eye RPG.

    I try to create a 3D effect by using the change order command when things are overlapping, so that my guy can dynamically walk in front and behind objects in his environment. This worked fine in the start since I only had a few objects to move around but now it's getting messy with things overlapping each other.

    I have already created foreground and background layers for things that will always remain stagnant, but it seems like all the things that is supposed to interact with my char need to be in his layer...

    Now my main question is if there are any way of viewing how objects are "layered" within the layer? (as you can in Adobe Illustrator) or if that option is not available then is there any better way of creating the walking in front/behind objects than using the order tool?

    Thanks for any help I can get.