Thanks so much for your responses I am filming a tutorial about importing fonts via ttf, so will just move away from DX11 for now.
Posts by Chrisual
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hey, I'm doing a tutorial on fonts, and realised that the newest build of Clickteam 2.5+ (Developer) will not allow me to change any string fonts. It works on all other objects, like edit boxes, just not strings. Also, if I have two strings and change them both to 'segoe UI', the second one will change to the first one's font. Neither are segoe UI (but an edit box will!).
Unless someone knows a work-around, looks like I am stuck with default fonts for strings!!! -
I have had to do this before, and I just converted the PDF to pngs, then loaded those. There are plenty of programs that do this out there, and they rename the files with incrementing numbers at the end, which is great for creating logic to load the next/previous ones
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The right click method you suggest is an excellent compromise, and sounds like the way forward definitely.
The reason I created this was exactly what you say. I love programming, but have no talent for creating the graphics. I wanted something that could close the gap between myself and others so that I wasn't constantly relying on open artwork, or buying content for my games and applications. This doesn't, though, mean that I want onsprite to be 'just for beginners'. I imagine that as my skills increase in understanding useful workflows, and with conversations with people like you, this will become a very powerful tool, built with people of my starting point in mind.
I will not release an update that doesn't include a palette!
Thanks again. -
nice tool, I'd potentially make use of it! ASESprite GUI / general use has a bit of a learning curve.. I can't be bothered with it! Your tool could be a great solution for a quick 16x16 pixel seamless tile.
Things to make it better:
-- Right click integration (right click colour picker or right click erase)
-- Hot keys to select tools eg. B=Brush E=Eraser + keyboard shortcuts like crtl+z to undo
-- Simple zoom in and out of the main canvas with the mouse wheel or shortcut keys
-- Colour Swatches / Custom Palettes to easily save and retrieve the colours you're working with.Hot keys and right click will come with the next update. I am torn between right click erase and right click colour picker. For pixel art, i think colour picker is probably more useful, since erase is only needed if you do layers.
I REALLY wanted to avoid including a zoom, since this is normally my frustration with other tools. I think I will try and figure out an 'apple' way of doing it, where it is a nice experience.
Palettes are definitely coming in the next update. What would you say is the best way of handling these? Just storing selected colour? Automatically storing different shades as well? Automatically including triad/complimentary/etc colours?Thanks for all your suggestions. Really helpful!
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Great points. My experience with GIMP, although I like it, is that it has a large learning curve and does not focus on pixel art/sprites.
You sound like you have a lot of experience creating pixel artwork so maybe this tool is aimed at more beginner-type people like myself.
The online-ness of it doesn't bother me, so long as I can export/import the image file onto/from my computer, which this allows me to do.
Totally agree with palette options. OnSprite doesn't generate 'new colours', only shades/tints, and it does keep the original colour data in each pixel. I was wondering whether to call it noise within the application, but didn't have room on the UI. The tool is great for placeholder artwork as well as background textures. I'm hoping to make features to improve this, such as automatically anti-aliasing.
My 'next steps' for the application is to introduce selection tools. -
Thanks for the feedback. I really wanted to create an online platform, rather than requiring a download. The features in this one are not in others (like live tile view on the right, live mirroring, auto shade/tint).
This is a hobby, so I don't see it as competing necessarily. I created it because I will use it and if others want to they can feel free to.
Btw, the application is designed to work with Chrome, where the lagging is non-existent on my test devices. Firefox and other browsers work, but do have some lag. -
I have enjoyed creating games and apps with knp/clickteam for years and years, but one of my only frustrations with it is drawing the game art. The inbuilt editor misses many features to allow it to do anything more than tweaks. That is why I created onsprite.com.
This is a free online tile and sprite creator (which can be found here: Please login to see this link. )It features:
Resizable Brush Tool and Eraser
Eyedropper and Paint Bucket
Resizable Line tool and Shade Brush
Layers and transparency
See the tiled and scaled image as you draw
Auto Shade and Tint as you draw
Save and Load image projects to and from any computer
Export your images at a click of a button
Use the images for whatever you want including commercial uses!Let me know what you think!
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Episode 5 - Virtual Piano
We create a virtual piano, where the user clicks on keys on a piano and it makes appropriate sounds. We look at how we can use loops to create the keys, and how sounds work in Clickteam Fusion 2.5.
Please login to see this link.Episode 6 - Create a Puzzle Game
We create a puzzle game, similar to Candy Crush and others. We look at how we can use nested loops to create the tiles and how we can get tiles to slide down and take their place. We also find out how arrays can help us in Clickteam Fusion 2.5.
Please login to see this link. -
Episode 4 - String Parser, Edit Box and Strings
Create a keyword scraper with Clickteam Fusion 2.5.
We create a simple keyword/tag scraper, where the user inputs text, and the application will suggest keywords from it. We look at how we can use the string parser to do the work for us, and how the user can use edit boxes and buttons to interact with our application.
Please login to see this link. -
Episode 4 - String Parser, Edit Box and Strings
Create a keyword scraper with Clickteam Fusion 2.5.
We create a simple keyword/tag scraper, where the user inputs text, and the application will suggest keywords from it. We look at how we can use the string parser to do the work for us, and how the user can use edit boxes and buttons to interact with our application.
Please login to see this link. -
Not sure how to edit the leading post to update, so I'll do it here:
Episode 3 - Loops and Alterable Values
Create a memory game with Clickteam Fusion 2.5.
We create a simple memory game, where the player has to remember and repeat random tiles that appear. The purpose is to introduce why we use loops and how we can use them to create amazing games and applications. Alterable values are also a very important part of Clickteam Fusion, and are used throughout this tutorial.
Please login to see this link. -
I am going to try to create weekly tutorials on youtube for absolute beginners. I've tried to keep all the videos informal, but also tried to add as much production quality as possible!
Let me kinow of anything that you want me to go into. I'm keen to keep this for beginners (for now).
I hope you enjoy!Episode 1 - Introduction
An introduction to what Clickteam Fusion is, and how to use it.
Please login to see this link.Episode 2 - Create Your First Game
Create your first game with Clickteam Fusion 2.5.
We create a simple paddle and ball game, and introduce actives. We go through how to use player movement, how to bounce a ball and cause and effect.
Please login to see this link. -
You are absolutely right! Thanks
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Whenever I try and access the return value from a javascript function in MMF2.5, I get this message from the browser:
'ReferenceError: ACT_STRSETSTRING is not defined'
The error message changes depending on where I am storing the return value.
I am obviously missing something obvious, but no idea what.
MMF - Includes two string parameters and calls function 'login' with return value stored on a string.
Javascript - function login(username,password){
return username;
}Any help would be great
Chris -
The mmf code is just a string object, and this is what I have put in my plugin php file.
PHP
Display More</script> <!-- Loads the Javascript code...--> <script src="<?php echo plugins_url( 'src/Runtime.js', __FILE__ );?>"></script> <script> // This is where the HTML5 runtime is actually started window.addEventListener("load", windowLoaded, false); function windowLoaded() { // Calls the runtime // First parameter : name of the canvas element // Second parameter : path to the cch file. Images and sounds must lay beside this file new Runtime("MMFCanvas", "<?php echo plugins_url( 'resources/charts3.cch', __FILE__ ); ?>"); } </script> <div id="canvas"> <canvas id="MMFCanvas" width="304" height="195"> <p>Your browser does not support Canvas.</p> </canvas> </div>
I would have thought if there was a problem with this code, I wouldnt see the canvas or active objects at all.
Thanks,
Chris -
I am probably being dense, however I cannot get strings to appear with HTML5.
I am using a wordpress-built site, and including the canvas as a plugin. Everything works great, with actives, etc, working fine. The only thing that does not show is the string objects. I have tried different encoding, without any success. The build works when using clickteam's standard html file, but when I copy the relevant parts into my php code, the strings don't appear on the site.
It is probably something obvious I am missing.
Also, I have a webfont on the website, can I tell MMF to use the webfont (its a paid font that I don't have locally).Thanks,
Chris
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Thanks again!!!!!!!
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Do you have the pro version at all?
Thanks again! -
Thank you so much for uploading this. I have been unable to find a working link any where else. You are an absolute star!!!