And the pixels will still be crisp?
Posts by UnicornP
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Every game I've ever made with MMF2, I have designed my games as pixel based graphics. Usually at 16 x 16 for the main character. When I have finished the graphics, I then blow them up with my graphic program 4 time or 8 times what ever size i want my game to be and then bring them into MMF2. My question is can I just bring my graphics to MMF2 at their native size 16 x 16, and develop the game at a smaller resolution and then scale everything up to what ever I want the final product to be at? Whether it be for iphone or android or just a larger stand alone app?
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This thing is awesome! Might have to bring my game back from the dead now
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Oh this is funny. This thread lived on for a time. I remember posting this question a year ago, then my girlfriend broke up with me and I all but stopped game making for a year. Just getting back into this now. I will have to check out this slot machine build and see if I can continue my old game. Thanks for replying!
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I know this thread is dead at the moment, but can anybody explain what is going on in regards to the AI with the frogs? I'm new to all this.
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Cool! That would be awesome.
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not sure what you mean
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so i just discovered that click with mouse works with just exporting the project as an ios project without the need for adding extensions... my life has changed forever
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Anybody have any thoughts on to how to create a slot machine in MMF? I was thinking about trying to make a slot machine mini game, but wondering if anybody has ever tried to do this before.
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ohhhh dang. you're right, that makes sense. shoot. this won't work for me then. grrrr. thank you!
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I could have sworn somewhere I was able to use bouncing when colliding with a background and having the option to sort of "lock" on to it, rather than bouncing away from it. Am I wrong?
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I figured it out. Man do I feel dumb. I knew it had to be simple...
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Also, my icons for iOS objects have a / cross through them. Do you think I need to re-install, or are they supposed to look like that? I can't see any place where I should have the options to tell where the joystick and buttons should go. Can anyone explain where they are supposed to show up?
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I have been in and out of the help on the extension for the joystick, but I can't even seem to get it to be seen, therefor I can't even use it. Any ideas as to what I'm doing wrong?
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I feel I am missing something and I don't know what it is with this ios joystick control. I've read the help a million times over. I understand how it is supposed to work. I have gone into the level properties and turned joystick control to extension and such. But when I test my game in mmf I don't see the controls. The object is on the screen, but I don't see the buttons, the joystick, nothing. Nor can I find options anywhere to input values for it to be seen. Also my icons for all the ios things have a \ cross on them. I'm frustrated, mostly because i've been searching for two hours online and nobody seems to be having the issue i'm having. Am I missing something? Thanks in advance.
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In the events you set up for animations (walking, stopping, etc), have a condition for "[X] Repeat While Pressing Shoot", so it won't change your animation while you're shooting. Then, you can have an event for While you're pressing shoot, set the animation to shooting.
Normally I think that would work. But with this engine there is a detector on the ground to tell if i'm touching the ground. And if you are on the ground then the stop animation plays negating my shooting animation.
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Does anybody know the proper way to make shooting work in DavidN's platform engine? I really like using it because I have total control over my character without the use of extensions. Does anybody know how to let me change the animation with it to shooting? Or "launching"