Posts by gotou_daisuke

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    It is explained in this mfa

    There were some extensions that needed to be installed, which I have not checked, but I think it is probably the correct behavior for Fusion.
    Object events (behavior) are not object-specific events, but are simply appended to the frame event at runtime, unlike the inspector of a typical game engine,
    such as Un*ty, so you can tell at runtime whether an object is in the frame or not.
    The object's presence in the frame is not taken into account at runtime.

    I've never thought of doing it before, but it's certainly a good idea, and I didn't know Tiled had such a feature.
    It doesn't accept command line arguments, but you could use echo to save the result to text, then launch the game and load that saved text.

    chcp 65001
    echo %1> path.txt
    app.exe

    *tiled command line option to specify %mapfile.

    Save it as a *.bat file and run it on the tiled command line.
    If the game has a function to load path.txt at startup, the path will be loaded and the rest is just a matter of loading the files in that path.