Posts by controptor

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I mentioned it elsewhere but just for the record it seems there's a glitch with the inbuilt animations in this build, where the ending of "Launch" animation acts as "Restore Animation". More details Please login to see this link., including the source and exported swf.

    From my tests it seems the game will be executed using the settings under which it were exported, regardless of the settings on other's Windows.

    You can check it by first turning all Windows blurrying off, export your game, then turn Cleartype (or Font Edge smoothing, or both) on and execute your freshly exported game. The text should look sharp regardless. At least that's how it works on my end (Windows 7) and everybody I asked to test my project.

    I also had this problem, no idea why is Microsoft so hellbent on forcing Cleartype and font smoothing on everybody when it doesn't work as well as they think. It's also irritating that once you turn ClearType off, it leaves Font Edge Smoothing on even if it was off before you turned ClearType! etc etc…

    And finally here is the Please login to see this link.!

    How to see the problem:
    Move around, and shoot with Z. This works perfectly.

    Now lock your direction with Space. Move around. The Square stays fixed, as it should.

    Press Z again. The square acts as if the Animation Direction has just been restored (which it shouldn't)

    After an Active launches another Active (through the "Launch" action) the ending of the "Launch" animation acts as "Restore Animation" after it finishes playing.

    To see it in action, open the attached mfa (you'll need a Unicode version of MMF2) and press Space. This will fix the direction of the active on screen. Try moving the active around the screen and you'll see it indeed works (it will always face the same direction regardless of the direction it's moving in or standing).

    Now press Z to launch a bullet… and the active will start acting as if the Animation Direction were restored. Is this a bug or am I doing something wrong?

    Edit: Seems I can't link to the Flash export of the tech test, it says "Post denied. …" after I try to paste the link.